Yeah, since I've been playing VOG a lot lately, I've noticed Against All Odds seems more effective against Pratorians than my The Culling with 150 rounds with field scout. And the AAO does not have field scout and just 26 rounds. So how much better would AAO be with field scout and 52 shots in the mag?
I've kept two Corrective Measures cause I'm sure they'll beast at 365, but my third void MG slot is going to AAO.
I too tend to pull the trigger for almost every shot on it for some reason. It's fun how hard it hits.
AAO with fieldscout gives you 50 bullets/mag to be exact. IMO, it makes it a lot better for PVE to have fieldscout on this weapon. I have a void AAO with rangefinder, fieldscout and feeding frenzy (increases reload speed with kills). I also have 3 jolder's hammers, all with fieldscout (plan on reforging at least one of them in the next iron banner). One is void with spray and pray (increases reload speed when the mag is empty) and surplus. Second one is solar with rangefinder and crowd control. Third one is also solar with persistence and reactive reload (will definitely be reforging this one).
For these types of MGs, IMHO, these are the best perks to have:
1. Fieldscout - 26 magazine is a bit small
2. Feeding Frenzy - reload speed is pretty slow, so this helps a lot
3. Rangefinder - base range is pretty decent for an MG, but this makes it even more versatile
4. Crowd control - this will allow you to chew through groups of enemies like nothing
5. Spray and pray - not quite as good as feeding frenzy IMO, but still good
6. Counterbalance/rodeo/persistence - it's pretty easy to control the recoil since it fires slow, but added stability helps with accurazy
7. Surplus - good for PVE
Also, I like Aggressive Ballistics and/or CQB Ballistics. Aggressive Ballistics gives you higher impact, while CQB gives you more stability.