Demon's Souls Remake [PS5]

Discussion in 'Console Gaming' started by Deleted member 7537, Jun 11, 2020.

  1. London Geezer

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    So there is no real order really. The way the game is structured is that each world’s first part is at the same low difficulty, and it ramps up as you progress in each level. Yep Level 4 is the one with skeletons.

    I made the mistake of getting to level 1-4 and that boss was just kicking my ass, until I realised that you need to leave him until the end as that’s the final boss. Go figure.
     
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  2. London Geezer

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    Quoting myself again.

    Finished the game - wow, very anticlimactic final boss - and I dived straight into Ghost of Tsushima (it's discounted again!). And I must say, GOT now looks positively last gen: blurry textures everywhere, flat polygons everywhere, simplistic lighting, now that I experienced Demon's Souls completely dynamic lighting and super detailed surfaces.

    What a difference! It's still a very pretty game but the 'generational leap' we keep talking about could not be more evident. At least it's buttery smooth at 60fps, and very fun so far..
     
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  3. chris1515

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    Better assets(geometry and textures), fully unified lighting and shadowing system and better particles will be a must. Because they use a character creator, other games will be able like Spiderman Miles Morales to have better character model and hair. But the generation leap is here and some games will look better than this.
     
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  4. Unknown Soldier

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    Well according to games reviewers about 2-12 months ago, I was under the impression that we would not see a generational leap with this new generation compared to last gen. Glad you are pointing them out wrong.
     
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  5. chris1515

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  6. Clukos

    Clukos Bloodborne 2 when?
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    [​IMG]
    [​IMG]

    Strong Bloodborne vibe, I ain't complaining :yes:
     
  7. goonergaz

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    I’m struggling with this game - it looks stunning but why am I so shyte? It’s not fair :(
     
  8. Xbat

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    That's for the mainstream plebs. Us freaks who reside in this forum were always going to notice the difference. :yes:
     
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  9. szymku

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    Certain amount of grinding is necessary if you not skilled enough. It's fun though.
     
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  10. Unknown Soldier

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    BTW. I got myself the RCT UPS for my PC and PS4. Thanks for the mention.
     
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  11. chris1515

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  12. London Geezer

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    Also an easier starting point would be to start with a Royal so you can basically hadouken your way through the first level at least, and probably more. You can buy the Soul Arrow anyway. Makes life easier in certain parts.
     
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  13. London Geezer

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    ^ ^ And then get Soul Ray, which goes through enemies (so you can hit/kill 2 or 3 enemies if they're in front of each other). Level up your weapons, dodge dodge dodge, and you should be ok, mostly. Level up magic and have a magic based weapon (through moonstone upgrades) so you do lots of damage even on your weapon.

    I did get very impatient with King Allant so I summoned someone to help me out - only for that I promise! - but the rest is quite doable. Weirdly, the bosses in this game are actually quite easy compared to those huge pain in the butt in BB/DS1-2-3.

    The difference is that getting to them is a pain at times, as there are no real 'shortcuts' like we're used to in later soulsborne games, where you get to the boss and by that point you'll have opened/unlocked a door or something that takes you pretty much straight to a checkpoint.
     
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  14. Xbat

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    This is why Souls games must be difficult, so you can get that rush when you succeed.
     
  15. Silent_Buddha

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    Here's something that a lot of new players do that you should try not to do. Heck, even experienced players can get caught in it.

    Don't get greedy. Think about survival first, damage secondary.

    A lot of people die because they get greedy and think they can get "one more hit" in. Instead, play it safe and dodge or block.

    To get myself out of the habit of being greedy and going for that "one more hit" in Dark Souls 2, I would do entire runs where I would do 1 hit then dodge. 1 hit then dodge. As I got better I'd start going for 2 hits, but even then sometimes you can only get 1 hit in before dodging. After a few (or many) times doing this, I got to where I would just instinctively not go for hits that were probably too risky and I could then freely combo hit chains while still knowing when to dodge.

    Do this enough and you'll start to know the timing on not only the enemy attacks, but your own attacks as well as (even more importantly) your dodge or block window. That's key to being able to start really mastering the combat in Souls like games.

    Regards,
    SB
     
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  16. London Geezer

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  17. cheapchips

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    Pleased that Demon's Souls development featured some proper PlayStation heritage.

     
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  18. chris1515

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    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]

     
    #498 chris1515, Dec 3, 2020
    Last edited: Dec 3, 2020
  19. McHuj

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    Finished it tonight. And I’m finally got to play the game that I visualized in my head years ago as a kid.

    I really enjoyed this game, but unfortunately for me, I never played the original so I’m unfairly comparing it to the other Souls games as if it were the latest sequel and not the original. And I think this game only comes up short in terms of simple bosses and length. I wish each archsrone had at least one more area.

    Overall, I’d say it’s a 4/5 score (Bloodborne and DS1 would be a 5/5 for me in comparison).

    I wish Bluepoint would remake Dark Souls 1 and help out From on their next game to nail the technical side right from the start.
     
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  20. chris1515

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    Or it needs to have the 6th archstone.
     
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