Interesting discovery, the games looks well-aliased majority of time, but any time there is a strong DOF effect, edges of focused objects [norman's suit, flipped car] become aliased [and worse, shimmery]. Probably this is is because of the DOF shader implementation. There is also small amount of shader aliasing when bright light reflects of the edges of the metals.Please could you share a few 4K pics with clear and long aliased edges ?
reuploaded:
http://i.cubeupload.com/WjP9JG.jpg
http://i.cubeupload.com/xeGhVN.jpg
http://i.cubeupload.com/9a7cyX.jpg
http://i.cubeupload.com/7AZ7jV.jpg
http://i.cubeupload.com/8IhQB4.jpg
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