http://www.gameinformer.com/News/Story/200506/N05.0602.1732.24925.htm
Other interesting stuff
hmm changes his tune about the power of the final hardware . But 300 zombies on alpha kits is crazy with no slow down and 1000 with only some is equaly crazy
GI: We’ve heard that some dev kits have been hard to come by lately. Is the game running on an alpha kit and how fluid has the development process gone so far?
Inafune: Everything you’ve seen here (at E3) is based only on the alpha kits. Everything that we’ve seen so far is indicating that the final kits will be about four to five times more powerful than what you’re seeing here today.
Other interesting stuff
Thank god , none of that repeate zombie skin stuff we've seen in the trailerSo now, the graphical quality of the zombies is a lot less than what we want since we want to get as many zombies on-screen as we can. But I guarantee that in the end the game will have a lot better graphics with all of those on-screen zombies.
GI: One scene of the game that you’ve heavily promoted had a man standing on a truck shooting down at a sea of zombies that have surrounded him. What sort of numbers for on-screen characters are you aiming for?
Inafune: You saw about 1000 zombies in that video clip, although there was some slow-down because of the alpha kits. But, for the final version of the game, we’re shooting for having 1000 zombies on-screen at any given time. On the alpha kits, we have a playable version where we were able to get 300 zombies on-screen with no slow-down. So if the alpha kits are going to be a third or a quarter of the power of the final dev kits, we should be able to clear that 1000 zombie goal rather easily.
hmm changes his tune about the power of the final hardware . But 300 zombies on alpha kits is crazy with no slow down and 1000 with only some is equaly crazy