D3D AF-Tester 1.3

Ante P

Veteran
Can't seem to find a link, can anyone help out?

(If there is a lter version then that's what I'd like.)
 
tEd said:
Ante P said:
Thanks guys :)

..and? how's the result?

you don't need to say anything concrete just whether it's better than mhh before or not ;)

not really sure what you are referring to but if you mean the results I'm seeing then I'd have to say:
it's both better and worse
 
Note: NVIDIA’s “High Qualityâ€￾ mode gives pure anisotropic filtering without leveraging the adaptive and programmable nature of the texture filtering hardware.

Unless you force High Quality in the driver, it looks like it'll do adaptive filtering based on angle for extra speed.

Rys
 
Rys said:
Note: NVIDIA’s “High Qualityâ€￾ mode gives pure anisotropic filtering without leveraging the adaptive and programmable nature of the texture filtering hardware.

Unless you force High Quality in the driver, it looks like it'll do adaptive filtering based on angle for extra speed.

Rys

What's the default set to?

The Baron said:
StealthHawk said:
Better but now angle dependent ala ATI's method?
this is untrue, to the best of my knowledge.

Which part is untrue?
 
Rys said:
Note: NVIDIA’s “High Qualityâ€￾ mode gives pure anisotropic filtering without leveraging the adaptive and programmable nature of the texture filtering hardware.

Unless you force High Quality in the driver, it looks like it'll do adaptive filtering based on angle for extra speed.

I've not noiced any differences between Quality & High Quality WRT to AF. If anyone has actually seen it, please let me know how! (preferably before I step on the place to Canada!)
 
DaveBaumann said:
Rys said:
Note: NVIDIA’s “High Qualityâ€￾ mode gives pure anisotropic filtering without leveraging the adaptive and programmable nature of the texture filtering hardware.

Unless you force High Quality in the driver, it looks like it'll do adaptive filtering based on angle for extra speed.

I've not noiced any differences between Quality & High Quality WRT to AF. If anyone has actually seen it, please let me know how! (preferably before I step on the place to Canada!)

Have you tried several different apps? In some thread around here, it was implied that nVidia was "capping" aniso quality dependent on the application. (At least for UT2K4).

In any case, feel free to send that NV40 my way...and I'll investigate the aniso while you're off checking out Ruby.... ;)
 
DaveBaumann said:
Rys said:
Note: NVIDIA’s “High Qualityâ€￾ mode gives pure anisotropic filtering without leveraging the adaptive and programmable nature of the texture filtering hardware.

Unless you force High Quality in the driver, it looks like it'll do adaptive filtering based on angle for extra speed.

I've not noiced any differences between Quality & High Quality WRT to AF. If anyone has actually seen it, please let me know how! (preferably before I step on the place to Canada!)

High Quality is broken in 60.72.
Check nVidias taskbar app, it stays at Quality when you select High Quality.

All other editors are having the same problem.

Also those apps with specific optimizations (ie application detection) will not obide to the two new texture filtering settings.

I hope both these issues get fixed soon enough...
 
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