They had about 8 years though. Does the game seem like 8 years of work? Management problems perhaps? Feature creep seems likely to have been an issue with that sort of timeframe.
They had about 8 years though. Does the game seem like 8 years of work? Management problems perhaps? Feature creep seems likely to have been an issue with that sort of timeframe.
Cyberpunk 2077: To ensure that every player can get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice. https://msft.it/6010pXEHj
While we know the developers at CD PROJEKT RED have worked hard to ship Cyberpunk 2077 in extremely challenging circumstances, we also realize that some players have been unhappy with the current experience on older consoles.
To date, we have granted refunds to the vast majority of customers who have requested one. To request an Xbox refund for Cyberpunk 2077, please follow the steps listed on our Xbox refund page here: https://msft.it/6010pXEHj
Stays digital storefront console exclusive.
Tommy McClain
Fixed.
Seriously, Sony should have pulled physical sales as well.
From what I'm seeing, the developers will have their holiday but the executives won't.I feel for the developers btw. They probably cannot have their holiday
There is no cakewow, I never got to finish the Delamain quest but now I'm GLaD that I did.
Best Buy has joined the list of retailers offering returns for copies of Cyberpunk 2077, with the company announcing (in a forum post) that it’ll be accepting returns through December 21st.
The move is an unusual one for Best Buy, which typically excludes opened video games from its usual return policy — in most circumstances, “opened physical copies of computer software, movies, music, video games, books, video game guides and sheet music can only be exchanged for an identical item.”
What gamers didn't know is that, behind the scenes, CD PROJEKT RED appears to have been deliberately attempting to misrepresent its product.
The incentive was there. Up until last Friday, the developers believed that their bonuses were contingent upon hitting 90 or higher on Metacritic, according to a report from Bloomberg. As a result, the individual developers and publishers had ample incentive to distribute review codes in a way that maximized their aggregate scores and secured their bonuses.
In this case, they issued PC review copies to publications with high-end PCs and required that they not show any of their own gameplay recordings. They allowed no one to discuss or review the game on the Xbox One or PlayStation 4 consoles.
They did this knowing that their game had severe performance issues on Xbox One and PlayStation 4, which were its target launch consoles given they published its debut trailer in 2013 and the game's initial April 2020 launch date. They did this knowing that the visual bugs that you would see in a video were jarring enough to make many question their preorder. They knew that, if the console version were to be reviewed, it would receive negative reviews due to its performance issues and hurt the game's launch day sales.
They did it knowing that many publications generally can't re-review games. It's not part of their business model. The second review creates confusion with their audience in addition to dampening SEO and Google keyword rankings. Second reviews won't rank high on news aggregators, such as Google News or Apple News, because it's a topic that's been covered by them before. Second reviews also typically come after a game's launch, when many consumers have already decided whether or not to buy a game, and thus don't attract the same readership. Finally, Metacritic generally does not accept edited or updated review scores.
Back in my day if the game had glitches and the framerate tanked down to 10fps it was just part of the immersion...