The scale and density of the world was what stood out to me. I'll be curious to see how much of the backdrop can be explored. It'll be interesting to see how much playable area there is. They never showed a map of the city, at least in the parts of the gameplay I watched. I think the art design is pretty nice. There's something about the way the story "missions" were structured that put me off a bit. It seems pretty standard in terms of how most first/third person rpgs work, like deus ex, witcher, mass effect etc. There seems to be a lot of downtime, where you're either walking or just watching the game. I didn't really like the voice acting, but I don't for most games. Makes it hard for me to get really involved when I'm just sitting and listening to the dialog for extended periods of time. I think I've just played a lot of games, and have more limited time, so I tend to want things to be heavily interactive instead of passively playing for long stretches. Hopefully on a hard setting the combat is tactically interesting and not just bullet spongey.