The game was delayed supposedly to fix these versions. Yikes.. how bad was it? Somebody needs to test without patch
No this is shitty because some people would have wait and paid the game cheaper. This is pure bullshit on CdProjekt part. Some people learn the games run like shit basically when they are waiting the game to be delivred at home.
I did not preorder the game I was knowing the game will run like shit on last gen consoles and I wait to have a PS5 and the current gen patch to play it.
No this is shitty because some people would have wait and paid the game cheaper. This is pure bullshit on CdProjekt part. Some people learn the games run like shit basically when they are waiting the game to be delivred at home.
I did not preorder the game I was knowing the game will run like shit on last gen consoles and I wait to have a PS5 and the current gen patch to play it.
Well, the peformance on standard consoles is a disaster - so I wait. In light of all the bugs, one wonders how the development team could fail this hard?
I think It's simply a next gen game hastily ported on old gen. It "runs-ish" on base consoles, ship it.
ve had a chat with Digital Foundry's Tom Morgan, who provided me with some screenshots of Cyberpunk 2077 running on a base PS4 alongside some analysis:
According to Morgan, Cyberpunk 2077 on PS4 looks very blurry, running between 720p and 900p resolution, and the framerate for any driving around the big city areas is constantly at around 20. While some indoor battles run well at 30fps, they can drop to 25fps. Framerate drops are one thing, but there's also hitching - big hiccups in the action where a new object or texture needs to load in. This can make it a challenge to shoot or drive.
Running the game on PlayStation 5 via backwards compatibility does improve matters to a degree - certainly the loading is faster, and the framerate is unlocked to 60fps - but the glitches, including the T-posing NPCs, remain.
It turns out that Cyberpunk 2077 on PS5 does not have the "quality mode" that is available on Xbox Series X. That is to say, the game on PS5 runs in "performance mode" by default. On Xbox Series X you can switch between the two. Quality mode shoots for a high resolution, something approaching 4K and 30 frames per second, whereas performance mode aims for a smooth experience. It's worth noting the Xbox Series S does not have this toggle between modes, either.
WOW but hilarious!
How does it run on mid gen machines?The analysis above with the base Xbox one version dropping frequently to 14-17 fps at what looks to be around 720p is just staggeringly bad. How can you even have the gall to release a game in this state given how massive the console user bases are, with the vast majority of people playing on 2013-performant hardware?
That was funny
Maybe xsx framerate mode is pushing higher settings than ps5 though.