Cyan's *Must-Have* Skyrim Mod Recommendation Super-Gush Thread - daily updates

I completely agree with you...running around in Skyrim doing random stuff is so cool...I once get up a mountain, rather high...run around, thought: what a funny looking rock...looks like a dragon...oh, well it is a dragon?!?! During fighting against this dragon, I accidently came to close to a grave and activated a mighty mage (called krosis or so), then it got an epic battle against this mage and the dragon...took me like 30min to finally finish the mage..guess what, I got his mask (even called krosis or so) with 100% mana regen...how cool is this!!!

Nice I love encounters like that! Had one last night where I was figting a saber cat, then heard a thud behind me. Turnrned around and it turns out a dragon had landed right behind me, scared the crap out of me! I managed to kill it, my first dragon :) Shortly after that I killed my first giant. I had to use my paralysis staff to kill him otherwise he was just too difficult (was only level 12 at the time, 13 now).


As of now, I have the feeling that my character is not so weak anymore (destruction is 71)...due to the cool items, and the strong spells I have now...fighting is ok and I don't feel helpless like a pink pony anymore :mrgreen:

Well I started thinking the same thing because I can smack down many enemies now with one strike of my two handed frost sword, but then I came across a Wight Lord. I simply could not beat him. Even more irritating is that he would keep disarming me from a distance, he would cast something on me and my wepon would fly out of my hands and land on the floor. Also there was something in the same room that continually casted fireballs at you which made it even more difficult. I ultimately beat him...by cheating :) It looked like the ai was confining him to one room, so i stepped out of his range and cooked him with a fire spell from a distance. Not totally proud of that, but I had to find some way to defeat him! The first Wight Lord I encountered earlier in the game was much easier, but this one that I found in a mine was a beast.
 
Sigfried1977 said:
Quite frankly, the way Bethesda is selling this broken piece of code (at least on the PS3) for the fourth time in a row is borderline fraudulent. Oblivion had the issue where the game ran worse and worse the larger your save file got, Fallout 3 had it, so did New Vegas, and now Skyrim has it as well.
My save file is now at 7.3mb and I have no problems. I know others are reporting problems when's save goes over 5mb. I don't think size is the problem.

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I just realised the other day playing Skyrim, why I've always had this love/hate relationship with these recent Morrowind and Fallout games; I just can't pass a barrell, sack, door, npc.. without checking what's inside or what a character has to say, or see what that book is about (I do not read every book, though). I also have that irresistible urge to collect everything that has any value and sell it, and especially in the beginning of game, every object I haven't yet come across, thinking it must have some special use (yeah, that Penny Arcade strip really hit home :) ).
Now, I've decided to take a more "real world" approach to Skyrim, and just ignore most of what I come across :)
But who knows what rare and valuable might be inside just that barrell...
The problem with not taking a look inside barrels is that there is absolutely no certifiable way that you can figure out what might be there... and for me that's one of the most fun things in open world games like this.

That's something that grates me too, and is a flaw in exploratory game desgin IMO. You have to smash every barrel just in case there's a special item in there. We had a curious look at Skyrim last night before our Dark Souls main-course. In the intro, instead of following the story I was looking around to see if there were any hidden weapons or such. In Borderlands for example, at the top of the first building before you've really started the game, there's a weapons crate. And as a result I died at the very beginning of Skyrim because I wasn't really trying to engage in the story. I mean, when I was supposed to be following the Imperial and then choosing which side to follow, I had wandered off to look at a target and see if there was some hidden. Similarly, any game with a 'desperate event' has the player ignoring the necessity for speed in order to find the collectables. We loiter in burning buildings suffering irreparable smoke daamge because there's probably a chest or treasure trove or one of those pesky Trophy/Achievement unlocking collectables.

Games encourage unrealistic behaviours. I was picking up everything in Skyrim with a view to selling it in a shop, like every other RPG. But then when a game does try to be realistic like Dark Souls, it takes you by surprise because it breaks a lot of conventions. So in a way games are trapped with doing things the same old way. Anyone wanting to make a change needs to provide a good education of the player.
Hmm... I can tell you right off the bat that this is one of the things why I was madly into games like Skyrim, because of the possibilities. The crate aroused your curiosity and you didn't focus on that part of the story so your character suffered because of it. If you took a different approach the story behind that anecdote would turn into something different. In fact there are big huge Skyrim threads, with almost a million views in different forums because of the many experiences people are having.

You can try to rush, or stay by the side of a tree for a while to check the map, items, study your options, or it simply giving yourself some breathing space to think about what it would be cool to do next. You construct your means of playing the game and since everyone is different, it makes for almost infinite possibilities. Of course there are some generally accepted conventions, but there isn't a single rule book for all the players. Presuming you still do want to not take a look to barrels, nothing stops you from doing so, and you have other means to craft your neat items without having to turn to barrels.

On a different note, Shifty, reading your post I "ate" a spoiler for dinner, please if you mention something important regarding the main story in the game just warn people previously. I don't have the game yet.

Back on subject, if you want to create a character rogue style or some kind of thief, let's say a Robin Hood, you might be interested in looking inside barrels for obvious reasons. There is some junk there, but also cool things. And curiosity is human nature.... It's not the game who is to blame, but maybe us humans?

Skyrim in my opinion is actually a structured role playing game, almost free-form. Games like this can be a lot of fun and also suck you innnnn, as joker said., because there's so much freedom (hence, almost free-form). I wouldn't call it 100% free-form because while you can determine what your character abilities are, you can't say what your character will be doing, because of the limited controls and AI. You can jump, but you can't tell your character to climb a tree, or asking them to behave like Dawn from Buffy the Vampire Slayer if you find a vampire, for instance, things like that.

Is more a structured and open world, than it is a free-form game, but because of some limitations and the AI -which reacts fine to some things but completely ignore others, like when seeing a dead body nobody giving a damn that very moment (I am talking about Oblivion here, not Skyrim, but I don't think they changed this that much), oddly enough it doesn't lack the capacity for silliness of free-form role playing when you exploit those limitations with your imagination.

Building such a rich world is a haven for bugs but it also make it realistic when random things happen, for instance, let's say a dragon kills a smith or a miller you used to buy stuff to. You have to look for other options to get similar material. It makes the world feel organic and alive.

Bethesda know how to keep you busy, and the game doesn't get really slow, although the learning curve is a little bit steep. But once you get the hang of most of the options, possibilites, etc, it can be a lot of fun to play.

What I would like to see in Skyrim are things like improvements in the AI department. i.e. in rainy days being able to go to a tavern and see the rain slipping down the glass of the window, inviting someone to a tipple, older and younger people behaviour being different, etc. Those are little details, but nice to have in a game with a lot of virtues in its current form. You can make your own adventure, and tell different anecdotes compared to those other people can tell. That's one thing which makes it great, apart from the world of fantasy they created and its titanic maps.

It would be cool if those barrels you mention belonged to someone in particular, not only inside houses, but outside too. And that people reacted when they saw you checking them, just in case your character was stealing.

I remember in Oblivion (man, those were the days) I could go to a garden and steal the vegetables right there, in front of the farmer and think nothing of it, because it was hilarious, he/she didn't react at all. They AI could work behave in a different way, and warn you, or make you think; "Well, I better don't steal vegetables here, I may get a rock tossed my way for this".

The imagery of those situations is just... I would love to see that in a TES game, one day.
 
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My save file is now at 7.3mb and I have no problems. I know others are reporting problems when's save goes over 5mb. I don't think size is the problem.
Games like the Witcher 2 on PC have saves that go over 100MB at some point. I wonder how this is possible, when programmers like sebbbi can save an entire replay in 2KB of data.

Now that you mention bugs, apart from the infamous texture bug, there are other known bugs and exploits. Some people are using a exploit that let them achieve 100 points in the blacksmith skill in a relatively short time. Not cool. Others are using a similar exploit to increase a different skill, I can't recall it's name.

I don't read in detail any commentary which is prone to spoils, -thankfully I am 99% spoilers free- but there seems to be a bug in the main quest, which might appear in some cases and under certain circumsntances.

I also didn't read this thread about a bug in the companions questline, because of the spoilers:

http://forums.steampowered.com/forums/showthread.php?t=2228894

Bethesda are working on a patch for some of these issues, and I think it would be a good idea to save twice from time to time, just in case.

Here is a video as a token:


EDIT
Hope it goes well. Gotta wonder if they just needed more time or if they hoped people wouldn't notice the same old bugs. Didn't they talk about waiting for the next gen at one point and then they changed their minds?
Yes, the 11-11-11 thing might have something to do with it, trying to ship the game within the stipulated period. It has been almost 6 years since Oblivion but even so, meeting deadlines can be stressful and leaves the game exposed.
 
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Just out of curiosity, what difficulty are people playing on?


I tried Master at the beginning and found the first fight of the game to be basically impossible, and immediately dropped down to Expert.

I was on that for a while, but by about level 10 I was finding that anything except the lowest of peons I could burn an entire mana bar to at best do half their health, and would then proceed to get 1 or 2 shot by them, and dropped down to Adept.

Even with that, there are still fights where I find I have to drop the difficulty even lower because the ratio of damage I can put out to incoming is just completely out of whack.


Does anyone else find the difficulty in this game to be horrifically badly balanced? Maybe the game just isn't designed around playing a magic user? Available mana is pathetically tiny relative to the damage you tend to be capable of doing with it, from what I can tell. I may just start the entire game over as melee.
 
I'm having trouble playing as a caster. I've always played melee style in previous titles and wanted to give magic focus a go this time (with thief skills as well). I'm starting to really focus on Alchemy and will have to do a lot of harvesting of components because I consume a lot of potions. Doesn't help they weigh you down a lot as well.
 
I think I'm going to just restart the game playing as a melee/stealth class. I did some reading and it seems the general consensus is that magic is broken and terrible in Skyrim.

It is unbelievable to me that there would be such a clearly broken character progression path in the game, and yet no ability to respec at the point that you realize that this is the case.

I'm honestly not entirely sure that I want to replay 10 hours of game just to have a viable character. I may just give up on the game completely. Bethesda, you have failed at game design. Honestly, just completely failed.
 
I see a boatload of people on my friends list playing the game. Have the devs promised any patch to fix the issues on PS3 yet ?
 
On a different note, Shifty, reading your post I "ate" a spoiler for dinner, please if you mention something important regarding the main story in the game just warn people previously. I don't have the game yet.
Sorry! I don't have the game and only played the first hour or so, and didn't think that much would be spoilerific.
 
I think I'm going to just restart the game playing as a melee/stealth class. I did some reading and it seems the general consensus is that magic is broken and terrible in Skyrim.

I'm primarily two handed melee, but with some magic. It does help sometimes for healing and range attacks. It does start very weak though, and the limited mana pool sure doesn't help but it does get better. Still though I'll stick to melee, I find it more satisfying to watch my girl knock down enemies with one blow. I don't really believe in stealth in these types of games personally, since I'd rather eliminate all enemies I come across rather than evade them.
 
http://www.bethblog.com/index.php/2011/11/16/dragonborn/

There you can see the new dragonborn, so cute! His parents have been so brave. :LOL:

Back in February, we threw down a challenge: if anyone delivered a child on 11.11.11 and named him/her Dovahkiin, we would provide free Bethesda games for life.

Today we congratulate proud parents Megan and Eric Kellermeyer for completing the quest. As noted on their webcomic site (and documents shared with us), Megan gave birth to Dovahkiin Tom Kellermeyer last Friday at 6:08 pm PST.

Be it the real world or the game worlds we create, we wish young Dovahkiin the best in all his adventures. And if Alduin ever reaches this realm, we’ll be in touch.

http://www.56shards.com/2011/11/12/
 
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@dlm: why is magic broken? I play as pure caster, doing no weapons at all, no armor...just using mana, some fancy items I found (do the mage gilde quest for instance, you get the gear of the archmage, find the mask of krosis, do the gauldurs amulett quest...once you have those things, mana regen is increased by over 200%. now use the right character development to decrease the cost of your spells...use fireball spell (it has the best balance with respect to mana usage and damage!) increase fire damage and all this fancy stuff...find some good staffs...et voila, you are a unstopple destroyer mage :mrgreen:
I am currently at level 22, and sabertooth tigers are my only fear as of now...no joke! ;-)
Meanwhile I encounter Blooddragons, which are a bit stronger than the standard Dragons, but still no challenge...


I recommend to do the following cool quests I encountered so far:

-in witerun, go in the tavern and talk to the guy who wants to make a drinking challenge...nice quest!

-the place dawnstar has two nice quests (the first initial quest and then the one with the museum)

-and for character development with super nice bonuses...I highly recommend to do the barde's academi quest...overall a nice quest, with some very useful quests once you are a barde (you don't get money, but an increase of nearly all talents as a bonus instead)!

if you guys know some nice cool quests, please let me know :D


what I always try to do: you are allowed 5 trainings in each level...trainigs cost money, but help you of course...I try to always find as much money to do the training, especially those things I don't use myself so much...to get some kind of balance..furthermore: training in talents you are not so experienced cost less money (and training a talent increases your overall level...so it is a win win situation imo!)

then, today I finally realized how those idiotic dragonclaw door puzzles work out...it is so simple, that it took me like forever to figure it out :D
go to your items, select the dragon claw...then view it and turn in around: in the dragonclaw palm are marked the three symbols you have to put in to unlock the door
 

Yeah, the only save I still have is my Halo CEA save. :p

Ouch! That's really bad news. Did you make any backups?

No and that's where I also screwed up, I'm in the dashboard beta and never thought to use the cloud save feature. :oops: Lost my 30+ hour Skyrim save, 40+ hour Dark Souls save, 70+ hour Lost Odyssey save, 70+ hour Blue Dragon save, 5 saves in ME1, 3 saves in ME2, etc.

Basically the last ~6 years worth of saves are gone. :cry: Live and learn.
 
OMG that is pretty terrible :cry:

Mass Effect save I bet would have come handy with ME 3 and getting back to where you were in Skyrim must also be somewhat of a grind, even if it's a great game. Well I wont be as mad now if lose like 45 min of progress in a game from cheap death/bug etc. that's for sure...
 
Well thankfully it wasn't due to a bug but instead my own ignorance, so no one has to worry about losing their save due to a glitch. (at least I don't think they do)
 
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