I'll just bother replying to the tiny bits that are (barely) tangibly worthy of a reply.
I like that you´re just using dates for jaguar as proof of it being cutting edge when the original i7 beats even the highest clocked and most engineered chip in the 1X.
https://dictionary.cambridge.org/dictionary/english/cutting-edge
Cutting-edge: "
the most modern stage of development in a particular type of work or activity"
I wonder what you think of the "
original i7" with a 130W TDP beating the latest Core i7-7Y75 in both single and multi-core sustained performance.
Gosh what have those guys been doing for the past 10 years?!
Also, the 7970 has all the features of bonaire and pitcairn and came out a full year before.
No, it does not.
Sea Islands introduces a greater number of ACEs (8 in the PS4 and XBone, 2 on Tahiti) for improved compute resource allocation, new instructions and significant gains in geometry performance (see R9 290X vs HD7970 with equal number of geometry processors):
As for Nintendo being misers or not, you don‘t have any idea what kind of deal Nintendo got with tegra, you just like the idea of them taking a loss
No, they didn't take a loss with purchasing the refurbished, old and failed TX1.
Effort and investment from Nintendo was probably just as low as they could possibly do. Reports even say that devs had to chime in and ask for more RAM to get things working, otherwise Nintendo would be content even with just ripping out most of the Shield TV's PCB with 3GB and throw it inside a tablet.
Which is what makes them misers regarding the SoC for their 2017 console.
When Skyrim was discussed it was always assumed it used the PS360 code and assets. Until it was shown that it actually was SE.
How much of it is "SE" and how much is PS360 assets (or rather PC version's minimum settings) is up for discussion.
In mobile mode it frequently runs at 896*720. Volumetric lighting, ambient occlusion, texture resolution, LOD at mid to large distances, foliage density and pretty much almost all features that made Skyrim SE in the 8th-gen consoles.. well, the SE version.. are either toned down or missing.
Sure, it's using the newer version with the Creation Engine updated for Shader Model 5.x GPUs, as it should, but that doesn't make it automatically closer to the PS4 version than the PS360 one.
My personal opinion is that it stands in the middle between the
PS360 and the PS4. The difference to the 7th-gens is obvious in terms of texture resolution and geometry detail, but so is the difference to the 8th-gens in almost everything else.
Earlier, when the specs got known, the dominating sentiment here was that ”Switch isn’t powerful enough to run third party titles”.
And >1 year after release, the 4 multiplatform games that came out, of which 2 are using the same engine, aren't nearly enough change that sentiment.
Take a look at the top multiplatform sellers from major publishers in the last 2 years: there's no Call of Duty, no Assassin's Creed, no Destiny, no Ghost Recon, no The Division, no Resident Evil 7, no Battlefield, no Battlefront, no Overwatch, no Final Fantasy XV, no GTA V.
But you're convinced that an indie title and 3 games from the same publisher (out of those a 6 year-old game that was ported to 5 other platforms) are enough to refute the dominating sentiment that the switch won't be popular with 3rd parties due to a performance deficit?
Nah, the publishers have had a Wii before, and investing in it didn't go so well IIRC.
The Wii U had more multiplatform AAA games on its launch window (Assassin's Creed 3, Batman Arkham City, CoD Black Ops 2, Mass Effect 3, Need for Speed Most Wanted, Splinter Cell Black List) than the Switch has had in its first year.