I've seen now two patches to different games with some kinds of shader model 3 support which have needed to fix something to get the game render correctly on new Ati hardware...
Why? Shouldn't there be standards enough to avoid this? If you have to do things differently on each card, you might almost as well have native APIs for them
Why? Shouldn't there be standards enough to avoid this? If you have to do things differently on each card, you might almost as well have native APIs for them