First things first, great article lazy8s, that was a good read.
Nevertheless, I regret that your article didn't relate the fact that, at the exception of one of the Intel portable solution, none of the "big" IHVs choosed the
Deferred path for their graphical solutions, and why is that.
As is, the article sounds just like a description of the theorical advantages of the TBDRs.
You sould try to expose the reasons of why the IMRs are still being majoritarily used todays. By talking about the IMRs own methods to overcomes the bandwidth problems, such as Z-Buffer compression, tile rendering , etc...
And then ultimately, do a comparison of the both architectures and technological choices. Explaining why you think TBDRs are the way to go for the future graphical needs.
That would have create an interresting discussion, too.
But as I said, it was a good reading, lazy8s. As far as I'm concerned, don't hesitate to post any of your future articles.
That'd change from the fawful threads started by trolls pretending being Bill Gates or whatever.
Now about the PS3GPU, potentially being a TBDR, I would say the chance are, really, extremely low. Seeing that the part is going to share the same architetcture as its PC counterpart.
But that would be killer! IF true...