“
Cuphead” isn’t so much hard as it is different.
At least that’s Tyler Moldenhauer’s take on the game he helped create.
“
We never aimed to make it super hard,” Moldenhauer told
Variety in a recent interview. “
It was just that we kind of wanted to keep the action intense and that was sort of the way that it came out.”
Moldenhauer sees the perceived difficulty of being more a byproduct of player habits.
“Honestly, I find that a lot of people, once you get used to it, once you sort of Grok the controls at that point it’s a lot smoother ceiling. It’s kind of unlearning a lot of things that modern games have taught people that they can just get away with.
“Once you unlearn those tricks and kind of get back into the game and have a good time.”