Greetings,
I've always wondered about the workings of the CT5 simulation system:
Does anyone have any knowledge of how these things actually worked in terms of the real time rendering mechanics?
My (albeit) limited understanding is that the display system was vector based.
I vaguely recall reading (possibly wrong/mistaken) that the screens were projection based (which makes sense considering the technological limitations of the time).
It's always been a curiousity of mine how it all worked, and my web searching unfortunately hasn't revealed much.
I'm theorising primitives would've been rendered in real time (i.e. no buffering), and a "scene" would've been comprised of several independent minicomputers rendering specific objects, with the (effectively) final composition simply being the objects and background being displayed in appropriate Z order by the projection system.
This is purely speculation, so if anyone knows how it really worked would be very interested in their explanations.
Thanks.
I've always wondered about the workings of the CT5 simulation system:
Does anyone have any knowledge of how these things actually worked in terms of the real time rendering mechanics?
My (albeit) limited understanding is that the display system was vector based.
I vaguely recall reading (possibly wrong/mistaken) that the screens were projection based (which makes sense considering the technological limitations of the time).
It's always been a curiousity of mine how it all worked, and my web searching unfortunately hasn't revealed much.
I'm theorising primitives would've been rendered in real time (i.e. no buffering), and a "scene" would've been comprised of several independent minicomputers rendering specific objects, with the (effectively) final composition simply being the objects and background being displayed in appropriate Z order by the projection system.
This is purely speculation, so if anyone knows how it really worked would be very interested in their explanations.
Thanks.