Someone finally speaks the truth. Long life the consoles. I am particularly impressed with this candid statement and I completely agree with them.
http://www.oxm.co.uk/51086/crytek-c...ff-if-they-go-beyond-what-we-say-is-next-gen/
Crytek: console companies could die off if they "go beyond what we say is next gen"
"It's just physically and financially impossible to go higher."
Never one to pass up the opportunity for a grand statement, Crytek's founder and CEO Cevat Yerli has told OXM that it would be "physically and financially impossible" to release a next generation Xbox that exceeds Crytek's own estimated specifications.
"We have been saying CryEngine 3 is next-gen ready for years now," he told us in an interview published in our latest issue, which goes on sale Friday 15th March. "The reason I'm saying that is - and this is before we knew the specs, because three years ago nobody knew - it's impossible to go too far beyond what we say today is next gen because it would cost too much."
"It would be prohibitively expensive to launch a next-gen console beyond what we say is next gen," Yerli asserted. "It would potentially be a death knell for at least one company."
Crytek has constructed its vaunted CryEngine 3 - which is "three years ahead" of Epic's Unreal Engine 4, don't you know - in accordance with these predictions, without much in the way of manufacturer input.
"If you take in the cost of making a console, the parts of it, and say, 'okay, that has to be better than the best PC experience at that time plus two years later'," Yerli explained.
"And you want a package - a $200, $300, $400 package. It's just physically and financially impossible to go higher, so you have to bring it down again, and our guestimates have been quite right."
Swank, no? At the time, Yerli opined that "this kind of realism will be playing a big focus in the next generation. And higher resolution texturing, like in the film industry, where you have effectively no limits on texture sizes.
"In the games, you used to have 256 by 256 textures, those limits will go up to...pretty much as much memory as you have in your PC. The new texturing will become a big topic as well."
Also in April last year, Crytek's director of creative development Rasmus Hojengaard told the world that a pre-owned block in next generation consoles would be "absolutely awesome" from a "business perspective". Kaa-ching, etc.
http://www.oxm.co.uk/51086/crytek-c...ff-if-they-go-beyond-what-we-say-is-next-gen/
Crytek: console companies could die off if they "go beyond what we say is next gen"
"It's just physically and financially impossible to go higher."
Never one to pass up the opportunity for a grand statement, Crytek's founder and CEO Cevat Yerli has told OXM that it would be "physically and financially impossible" to release a next generation Xbox that exceeds Crytek's own estimated specifications.
"We have been saying CryEngine 3 is next-gen ready for years now," he told us in an interview published in our latest issue, which goes on sale Friday 15th March. "The reason I'm saying that is - and this is before we knew the specs, because three years ago nobody knew - it's impossible to go too far beyond what we say today is next gen because it would cost too much."
"It would be prohibitively expensive to launch a next-gen console beyond what we say is next gen," Yerli asserted. "It would potentially be a death knell for at least one company."
Crytek has constructed its vaunted CryEngine 3 - which is "three years ahead" of Epic's Unreal Engine 4, don't you know - in accordance with these predictions, without much in the way of manufacturer input.
"If you take in the cost of making a console, the parts of it, and say, 'okay, that has to be better than the best PC experience at that time plus two years later'," Yerli explained.
"And you want a package - a $200, $300, $400 package. It's just physically and financially impossible to go higher, so you have to bring it down again, and our guestimates have been quite right."
Swank, no? At the time, Yerli opined that "this kind of realism will be playing a big focus in the next generation. And higher resolution texturing, like in the film industry, where you have effectively no limits on texture sizes.
"In the games, you used to have 256 by 256 textures, those limits will go up to...pretty much as much memory as you have in your PC. The new texturing will become a big topic as well."
Also in April last year, Crytek's director of creative development Rasmus Hojengaard told the world that a pre-owned block in next generation consoles would be "absolutely awesome" from a "business perspective". Kaa-ching, etc.