CrossFireX & SLI scaling today

Discussion in 'Architecture and Products' started by Kaotik, Apr 28, 2009.

  1. willardjuice

    willardjuice super willyjuice
    Moderator Veteran Alpha

    Joined:
    May 14, 2005
    Messages:
    1,386
    Likes Received:
    299
    Location:
    NY
    There's three 3rd party maps that no one plays, congratulations.

    Yeah no where did I say PhysX games (via gpu) do not exist. As you and Beta so astutely pointed out, they do in fact exist. My point is that market (at the moment) is extremely minimal.
     
  2. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
    Veteran

    Joined:
    Nov 25, 2002
    Messages:
    2,234
    Likes Received:
    26
    UT3 Physics ((with UT3 Physics Pack)) does run off the GPU. But that Physics Pack is the only part of the game that makes substancial use of Physics. And will work on PPU and GPU. The rest of the game does not. It is however a really cool PhysX demo. I love the heatray map with all the hail.

    Also Sacred 2 in that list does GPU Physics as does Cryostasis.


    http://www.techreport.com/articles.x/16820/7
     
    #22 ChrisRay, Apr 30, 2009
    Last edited by a moderator: Apr 30, 2009
  3. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    Cryostasis and Mirror's Edge are the only 2 titles which actually make any real difference on if you have GPU PhysX or not, Sacred 2.. well, okay, I supposed it could be counted aswell, though some reviewers have said that if you don't know what GPU PhysX is supposed to do in it, you'd never notice it
    And XMAN, yes, you can turn PhysX "off" or to "light cpu physics" in all of them

    As for Havok titles, here's some for you (I limited the list to games available for PC too, also, the list only includes titles released after 2006 and is NOT including upcoming titles using it like Alan Wake):
    Alone in the Dark
    Ant Bully
    Auto Assault
    BioShock
    Blacksite : Area 51
    Bottle Buster
    Company of Heroes
    Company of Heros: Opposing Fronts
    Dark Messiah of Might and Magic: Elements
    Desperados 2: Cooper's Revenge
    Destroy All Humans! 2
    Dungeons & Dragons Online: Stormreach
    F.E.A.R. Files
    Fallout3
    Full Spectrum Warrior
    Full Spectrum Warrior: Ten Hammers
    Guitar Hero III
    Half-Life 2: The Orange Box
    Halo 2
    Happy Feet
    Harry Potter and the Order of The Phoenix
    Hellgate: London
    IHRA Drag Racing: Sportsman Edition
    Iron Man
    Just Cause
    Kane & Lynch: Dead Men
    LOTR Online: Shadows of Angmar
    Mercenaries 2
    Micro Machines V4
    Over the Hedge
    Painkiller
    Painkiller: Overdose
    Requiem: Bloodymare
    Shadowrun
    Shrek SuperSlam
    Shrek the Third
    Soldier of Fortune: Payback
    Stranglehold
    Superman Returns: The Videogame
    The Elder Scrolls IV: Oblivion
    The Godfather
    The Golden Compass
    The Incredible Hulk
    Timeshift
    Tom Clancy's Splinter Cell Double Agent
    Tony Hawk's Proving Ground
    World in Conflict
    X-Men: The Official Game

    edit:
    As side note, it seems Havok has been used even in several movies high profile movies: http://www.havok.com/content/view/644/111/
     
  4. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    One other suspicious issue in the review - check the power consumption page - there's no way HD4870X2 would consume over 100W more than 2x HD4870 1GB's in CF
     
  5. XMAN26

    Banned

    Joined:
    Feb 17, 2003
    Messages:
    702
    Likes Received:
    1
    Nice to see some games on there, now how about those that actually have Havok ding something for the game itself much like how Physx is doing it for Cryostasis, Mirros Edge, GRAW2 for example.
     
  6. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    and what would that be in those cases exactly? i mean seriously add to the game, not just fancy looks / non-gameplay affecting things
     
  7. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
    Veteran

    Joined:
    Nov 25, 2002
    Messages:
    2,234
    Likes Received:
    26
    If they all run on the CPU and can't be disabled. It'd probably be difficult to determine that.
     
  8. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    In case of Mirror's Edge they can be disabled, in it it adds waving cloth flags, more accurate shattering glass, no gameplay affecting effects.
    In Cryostasis it AFAIK adds mostly the water (which, while good, isn't really 'fluid' but just blops apparently) physics, doesn't affect gameplay
    In Scared 2 it adds wind effects and flying leaves and such, no gameplay affecting effects
    dunno anything about GRAW2, heck, didn't even know it had gpu physx support
     
  9. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
    Veteran

    Joined:
    Nov 25, 2002
    Messages:
    2,234
    Likes Received:
    26
    I was talking about Havok. Any GPU PhysX software can be disabled. GrawX just disables PhysX all together. Doesn't have a CPU PhysX option.
     
  10. homerdog

    homerdog donator of the year
    Legend Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,294
    Likes Received:
    1,075
    Location:
    still camping with a mauler
    All of these games support GPU PhysX ?
     
  11. aaronspink

    Veteran

    Joined:
    Jun 20, 2003
    Messages:
    2,641
    Likes Received:
    64
    Um, Physx does nothing for the game in Mirrors Edge. Really nothing. No effect on gameplay at all.
     
  12. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    GPU physx are supported by mirror's edge, cryostasis, grawx2, sacred2 and ut3 (only the physics map pack things or something) to at least some extent, in none of them it changes anything gameplay wise
     
  13. Humus

    Humus Crazy coder
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,217
    Likes Received:
    77
    Location:
    Stockholm, Sweden
    :lol2::lol2:

    Nice try.
     
  14. homerdog

    homerdog donator of the year
    Legend Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,294
    Likes Received:
    1,075
    Location:
    still camping with a mauler
    Precisely, so I don't see how XMAN's response was relevant to Willard's statement (about wanting to see a list of games that have GPU PhysX support). It seems someone needs to give this a read:
    The Widespread Support Fallacy
     
  15. Sxotty

    Legend

    Joined:
    Dec 11, 2002
    Messages:
    5,496
    Likes Received:
    866
    Location:
    PA USA
    These comments are foolish IMO.

    Graphics DO SOMETHING for gameplay. This entire site is dedicated to graphics more or less. To say that graphical advances don't effect gameplay is naive. That is why competitive gamers screw with graphics settings to get an advantage, it undoubtedly effects gameplay. The question is whether it is advantageous to the gameplay experience or not and that is up to the users to decide.
     
  16. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    the whole "graphics don't do anything for gameplay" is complete and utter BS. I have one word for you, GLQuake.
     
  17. SirPauly

    Regular

    Joined:
    Feb 16, 2002
    Messages:
    491
    Likes Received:
    14
    What is amazing to me how having more eye-candy or just eye-candy is not a great thing by itself. Since when is this a negative?

    The key to Physics as it matures, well it may allow for more eye-candy effects that should change game-play much more.
     
  18. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    Apart from HL2 I can't think of a A-list game that actually used physics for gameplay.
     
  19. Scali

    Regular

    Joined:
    Nov 19, 2003
    Messages:
    2,127
    Likes Received:
    0
    Is that so?
    As far as I know, UE3.0 always uses GPU/PPU physics acceleration if there is support.
    It just doesn't matter much for the standard UT3 maps because the physics load is so low that performance between CPU and GPU/PPU generally makes little or no difference.

    The Ageia maps simply bump up the physics content, giving the GPU/PPU something to do, and giving the CPU more than it can handle. I don't think they're anything other than just maps, so they don't change the engine code in any way. PhysX is handled the same as it always is.
     
  20. Sxotty

    Legend

    Joined:
    Dec 11, 2002
    Messages:
    5,496
    Likes Received:
    866
    Location:
    PA USA
    And those "puzzles" were fairly lame and rudimentary. The physics in HL2 as far as weight of objects was ridiculous. Teeter totters over and over? HL2 E1 and 2 both had the prerequisite teeter totters, but this time you shove crap underneath wow how exciting... Not to mention the physics doesn't work right so the game designers can be lazy. In one of the "boss" fights in E1 I think there is a ant lion queen or whatever those are and I used the gravity gun to pile up some stuff from above so I could jump down to trigger the thing and then climb up the boxes to pick it off. You try to get on the boxes and they fall all over just b/c they don't want you to get on top. I guess the wooden crates are full of helium balloons...
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...