CrossFireX & SLI scaling today

There isn't DLable content with the same?

There's three 3rd party maps that no one plays, congratulations.

Then there is GRAW2 which has added Physx support, AN ACTUAL GAME BY YOUR OWN STANDARDS!

Yeah no where did I say PhysX games (via gpu) do not exist. As you and Beta so astutely pointed out, they do in fact exist. My point is that market (at the moment) is extremely minimal.
 
Really? You can't run Physx on UT3 on the GPU? There isn't DLable content with the same? Regardless of your own view, it is still physx on a GPU.
Then there is GRAW2 which has added Physx support, AN ACTUAL GAME BY YOUR OWN STANDARDS!

UT3 Physics ((with UT3 Physics Pack)) does run off the GPU. But that Physics Pack is the only part of the game that makes substancial use of Physics. And will work on PPU and GPU. The rest of the game does not. It is however a really cool PhysX demo. I love the heatray map with all the hail.

Also Sacred 2 in that list does GPU Physics as does Cryostasis.


http://www.techreport.com/articles.x/16820/7
 
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Cryostasis and Mirror's Edge are the only 2 titles which actually make any real difference on if you have GPU PhysX or not, Sacred 2.. well, okay, I supposed it could be counted aswell, though some reviewers have said that if you don't know what GPU PhysX is supposed to do in it, you'd never notice it
And XMAN, yes, you can turn PhysX "off" or to "light cpu physics" in all of them

As for Havok titles, here's some for you (I limited the list to games available for PC too, also, the list only includes titles released after 2006 and is NOT including upcoming titles using it like Alan Wake):
Alone in the Dark
Ant Bully
Auto Assault
BioShock
Blacksite : Area 51
Bottle Buster
Company of Heroes
Company of Heros: Opposing Fronts
Dark Messiah of Might and Magic: Elements
Desperados 2: Cooper's Revenge
Destroy All Humans! 2
Dungeons & Dragons Online: Stormreach
F.E.A.R. Files
Fallout3
Full Spectrum Warrior
Full Spectrum Warrior: Ten Hammers
Guitar Hero III
Half-Life 2: The Orange Box
Halo 2
Happy Feet
Harry Potter and the Order of The Phoenix
Hellgate: London
IHRA Drag Racing: Sportsman Edition
Iron Man
Just Cause
Kane & Lynch: Dead Men
LOTR Online: Shadows of Angmar
Mercenaries 2
Micro Machines V4
Over the Hedge
Painkiller
Painkiller: Overdose
Requiem: Bloodymare
Shadowrun
Shrek SuperSlam
Shrek the Third
Soldier of Fortune: Payback
Stranglehold
Superman Returns: The Videogame
The Elder Scrolls IV: Oblivion
The Godfather
The Golden Compass
The Incredible Hulk
Timeshift
Tom Clancy's Splinter Cell Double Agent
Tony Hawk's Proving Ground
World in Conflict
X-Men: The Official Game

edit:
As side note, it seems Havok has been used even in several movies high profile movies: http://www.havok.com/content/view/644/111/
 
One other suspicious issue in the review - check the power consumption page - there's no way HD4870X2 would consume over 100W more than 2x HD4870 1GB's in CF
 
Cryostasis and Mirror's Edge are the only 2 titles which actually make any real difference on if you have GPU PhysX or not, Sacred 2.. well, okay, I supposed it could be counted aswell, though some reviewers have said that if you don't know what GPU PhysX is supposed to do in it, you'd never notice it
And XMAN, yes, you can turn PhysX "off" or to "light cpu physics" in all of them

As for Havok titles, here's some for you (I limited the list to games available for PC too, also, the list only includes titles released after 2006 and is NOT including upcoming titles using it like Alan Wake):
Alone in the Dark
Ant Bully
Auto Assault
BioShock
Blacksite : Area 51
Bottle Buster
Company of Heroes
Company of Heros: Opposing Fronts
Dark Messiah of Might and Magic: Elements
Desperados 2: Cooper's Revenge
Destroy All Humans! 2
Dungeons & Dragons Online: Stormreach
F.E.A.R. Files
Fallout3
Full Spectrum Warrior
Full Spectrum Warrior: Ten Hammers
Guitar Hero III
Half-Life 2: The Orange Box
Halo 2
Happy Feet
Harry Potter and the Order of The Phoenix
Hellgate: London
IHRA Drag Racing: Sportsman Edition
Iron Man
Just Cause
Kane & Lynch: Dead Men
LOTR Online: Shadows of Angmar
Mercenaries 2
Micro Machines V4
Over the Hedge
Painkiller
Painkiller: Overdose
Requiem: Bloodymare
Shadowrun
Shrek SuperSlam
Shrek the Third
Soldier of Fortune: Payback
Stranglehold
Superman Returns: The Videogame
The Elder Scrolls IV: Oblivion
The Godfather
The Golden Compass
The Incredible Hulk
Timeshift
Tom Clancy's Splinter Cell Double Agent
Tony Hawk's Proving Ground
World in Conflict
X-Men: The Official Game

edit:
As side note, it seems Havok has been used even in several movies high profile movies: http://www.havok.com/content/view/644/111/

Nice to see some games on there, now how about those that actually have Havok ding something for the game itself much like how Physx is doing it for Cryostasis, Mirros Edge, GRAW2 for example.
 
and what would that be in those cases exactly? i mean seriously add to the game, not just fancy looks / non-gameplay affecting things
 
If they all run on the CPU and can't be disabled. It'd probably be difficult to determine that.
 
If they all run on the CPU and can't be disabled. It'd probably be difficult to determine that.

In case of Mirror's Edge they can be disabled, in it it adds waving cloth flags, more accurate shattering glass, no gameplay affecting effects.
In Cryostasis it AFAIK adds mostly the water (which, while good, isn't really 'fluid' but just blops apparently) physics, doesn't affect gameplay
In Scared 2 it adds wind effects and flying leaves and such, no gameplay affecting effects
dunno anything about GRAW2, heck, didn't even know it had gpu physx support
 
I was talking about Havok. Any GPU PhysX software can be disabled. GrawX just disables PhysX all together. Doesn't have a CPU PhysX option.
 
Nice to see some games on there, now how about those that actually have Havok ding something for the game itself much like how Physx is doing it for Cryostasis, Mirros Edge, GRAW2 for example.

Um, Physx does nothing for the game in Mirrors Edge. Really nothing. No effect on gameplay at all.
 
All of these games support GPU PhysX ?

GPU physx are supported by mirror's edge, cryostasis, grawx2, sacred2 and ut3 (only the physics map pack things or something) to at least some extent, in none of them it changes anything gameplay wise
 
GPU physx are supported by mirror's edge, cryostasis, grawx2, sacred2 and ut3 (only the physics map pack things or something) to at least some extent, in none of them it changes anything gameplay wise

Precisely, so I don't see how XMAN's response was relevant to Willard's statement (about wanting to see a list of games that have GPU PhysX support). It seems someone needs to give this a read:
The Widespread Support Fallacy
 
Um, Physx does nothing for the game in Mirrors Edge. Really nothing. No effect on gameplay at all.

These comments are foolish IMO.

Graphics DO SOMETHING for gameplay. This entire site is dedicated to graphics more or less. To say that graphical advances don't effect gameplay is naive. That is why competitive gamers screw with graphics settings to get an advantage, it undoubtedly effects gameplay. The question is whether it is advantageous to the gameplay experience or not and that is up to the users to decide.
 
the whole "graphics don't do anything for gameplay" is complete and utter BS. I have one word for you, GLQuake.
 
What is amazing to me how having more eye-candy or just eye-candy is not a great thing by itself. Since when is this a negative?

The key to Physics as it matures, well it may allow for more eye-candy effects that should change game-play much more.
 
What is amazing to me how having more eye-candy or just eye-candy is not a great thing by itself. Since when is this a negative?

The key to Physics as it matures, well it may allow for more eye-candy effects that should change game-play much more.

Apart from HL2 I can't think of a A-list game that actually used physics for gameplay.
 
And no situations like Epic/UT3 do not count since only certain 3rd party maps (made by Ageia) are accelerated.

Is that so?
As far as I know, UE3.0 always uses GPU/PPU physics acceleration if there is support.
It just doesn't matter much for the standard UT3 maps because the physics load is so low that performance between CPU and GPU/PPU generally makes little or no difference.

The Ageia maps simply bump up the physics content, giving the GPU/PPU something to do, and giving the CPU more than it can handle. I don't think they're anything other than just maps, so they don't change the engine code in any way. PhysX is handled the same as it always is.
 
Apart from HL2 I can't think of a A-list game that actually used physics for gameplay.

And those "puzzles" were fairly lame and rudimentary. The physics in HL2 as far as weight of objects was ridiculous. Teeter totters over and over? HL2 E1 and 2 both had the prerequisite teeter totters, but this time you shove crap underneath wow how exciting... Not to mention the physics doesn't work right so the game designers can be lazy. In one of the "boss" fights in E1 I think there is a ant lion queen or whatever those are and I used the gravity gun to pile up some stuff from above so I could jump down to trigger the thing and then climb up the boxes to pick it off. You try to get on the boxes and they fall all over just b/c they don't want you to get on top. I guess the wooden crates are full of helium balloons...
 
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