Leading with PS3 and hence resulting in a 360 game with less than it's full potential is risk. Worded another way, the sales gained from a better PS3 version do not outweigh the potential risk of losing 360 sales, not at this time.
I'm actually intrigued though joker..
I'm not sure the correlation between potential sales on one platform of a game & the quality of the port of that said game are that strong..?
AC & COD4 for example, are unique considering they are practically the first MP titles to hit the market with strong advertising, strong critical reception allround, strong mass market appeal & strong port quality onto the non-lead platform.. All other MP titles released prior have had at least one of those factors missing & thus haven't sold particularly well enough to make clear deductions between the sales potnetial of one versino over the other, taking into account the size of the install base & version quality over the other..
IMO I'm still attached to the notion that most consumers don't look at MP titles on the merit of the quality of the title with respect to another version on a separate platform they may or may not own.. It seems that most PS3 consumers probably only own one system & therefore as such would likely judge the buy potential of the title against other games on that platform as opposed to how much better it is on another.. Afterall, the average joe isn't going to be able to tell the difference between two versions of a game anyway if the only differences are a few framerate issues & slightly reduced image quality..
Also if your arguement is more the case of a competing product on the platform with the lesser port creating the risk factor then I would have to say that such an arguement seems slightly strange considering, surely such a competing product would *always* provide risk factor even if the higher quality port on the separate platform (PS3) never actually existed..
Also wouldn't the strongest factors which contribute to this risk be more in the realm of features and overall product appeal over performance & IQ?
If the competing game has better graphics then no amount of resources put into doing a better job of porting the title could have made enough of a difference without a complete renderer overhaul, & even this may not have been considered at an early enough stage to have been feasible due to the fact that even the existence of the competing title may not have even been known back then..
If the competing game has more depth & better gameplay then these are a factor of the design & again aren't strictly tied to port quality..
I would suspect both these factors would weigh in far greater when it comes to the risk imposed by the competing product & it seems like an almost impossible situation to have two products compete in the same space whereby the
biggest differentiating factor between them (in the eyes of the consumer) is IQ & relative performance..? Save for outright plagiarism, there's bound to be enough difference with respect to gameplay, story, artistic theme etc to set the two titles apart irrespective of how much juice they suck out of ther hardware?
Even something as superficial as the artistic design choice of the protagonist (bald space marine for example..) can have a much greater effect on consumer appeal of your product than even whether the game runs at 60 or 30 fps..
Not all consumers are the b3d creed..
In any case i'm interested to hear your thoughts joker..
EDIT: mods you probably will need to make a new thread for this.. pretty please..