iceberg187
Regular
Everyone seems to be leading on Xbox 360. Why did you decide to make the PS3 your main SKU for Burnout?
Channon: We've always led on the Sony platforms. Historically at Criterion we've always done that and we didn't want this year to be any different. We've always loved Sony machines and we've loved PS3 from the start, we think it's a fantastic machine. We felt very strongly about that.
So from the beginning we were always going to lead on PS3 and our transition between the two machines has been really seamless and straight-forward, where as other people have lead on 360 and found it hard to get on PS3.
We've had none of those problems. We really like 360 and if you get the opportunity to play it the two versions are exactly the same. I think we've really reaped the benefits of leading on PS3 because of that.
Why do you think most developers are making Xbox 360 the focus platform for their games? Is it just because it was out earlier?
Channon: Yeah, I guess. I don't know exactly why but maybe it was just because it was the first one out and developers got to know that technology.
Ultimately you get better at making these games the better you know the technology and I think sadly we're nowhere near hitting the limit of the power of the PS3. We'll continue to push it harder and harder. That's simply because of knowledge.
What kind of advantages has leading on PS3 given you in terms of exploiting that specific hardware?
Channon: We haven't got any legacy code from current platforms. It was a huge risk getting rid of everything and it's not always the best thing to do, but in this case it has been because it's a huge step up from last-gen.
We've been able to create things specifically for these machines. That's what's helped us the most. Obviously it's taken a little bit longer and it's been quite hard in terms of getting to know the tech, but because we've been doing it specifically for next-gen that's why we've reaped the benefits.
http://computerandvideogames.com/article.php?id=176610
Channon: We've always led on the Sony platforms. Historically at Criterion we've always done that and we didn't want this year to be any different. We've always loved Sony machines and we've loved PS3 from the start, we think it's a fantastic machine. We felt very strongly about that.
So from the beginning we were always going to lead on PS3 and our transition between the two machines has been really seamless and straight-forward, where as other people have lead on 360 and found it hard to get on PS3.
We've had none of those problems. We really like 360 and if you get the opportunity to play it the two versions are exactly the same. I think we've really reaped the benefits of leading on PS3 because of that.
Why do you think most developers are making Xbox 360 the focus platform for their games? Is it just because it was out earlier?
Channon: Yeah, I guess. I don't know exactly why but maybe it was just because it was the first one out and developers got to know that technology.
Ultimately you get better at making these games the better you know the technology and I think sadly we're nowhere near hitting the limit of the power of the PS3. We'll continue to push it harder and harder. That's simply because of knowledge.
What kind of advantages has leading on PS3 given you in terms of exploiting that specific hardware?
Channon: We haven't got any legacy code from current platforms. It was a huge risk getting rid of everything and it's not always the best thing to do, but in this case it has been because it's a huge step up from last-gen.
We've been able to create things specifically for these machines. That's what's helped us the most. Obviously it's taken a little bit longer and it's been quite hard in terms of getting to know the tech, but because we've been doing it specifically for next-gen that's why we've reaped the benefits.
http://computerandvideogames.com/article.php?id=176610