This Eurogamer review totally sold me on the game -not because of the score (a 6), but some things they mentioned-. I can't wait to play it.
http://www.eurogamer.net/articles/2013-11-21-crimson-dragon-review
http://www.eurogamer.net/articles/2013-11-21-crimson-dragon-review
Crimson Dragon does, though, sidestep the criticism of many an on-rails shooter by offering depth. Indeed, beneath the fireworks lies an absolute mess of systems. Levels are limited in number, but they're designed to be ground through for more credits and more XP that can, in turn, be spent on upgrading weapons, skills and wingmen.
Some of this works well and offers a surprisingly intricate RPG lattice. Wingmen can be recruited, and in the heat of battle you can command them to protect your rear or fight out front. Having them by your side also unlocks access to a limited-use smart bomb attack, the perfect weapon for clearing screens on the many occasions when the skies of Crimson Dragon become too thick with enemies and their firepower.
Dragons can be nurtured, Pokemon-style, being fed items to help them grow, or having new weapons placed into their one available slot. The weapons are variations on genre staples - there are screen-sweeping lasers, little flurries of rocket fire or lock-and-release missiles - and they're fun to tinker with. They can even change attributes between elements, suggesting a depth that Crimson Dragon's gameplay doesn't quite deserve.