Crimson Dragon [XO]

This Eurogamer review totally sold me on the game -not because of the score (a 6), but some things they mentioned-. I can't wait to play it.

http://www.eurogamer.net/articles/2013-11-21-crimson-dragon-review

Crimson Dragon does, though, sidestep the criticism of many an on-rails shooter by offering depth. Indeed, beneath the fireworks lies an absolute mess of systems. Levels are limited in number, but they're designed to be ground through for more credits and more XP that can, in turn, be spent on upgrading weapons, skills and wingmen.

Some of this works well and offers a surprisingly intricate RPG lattice. Wingmen can be recruited, and in the heat of battle you can command them to protect your rear or fight out front. Having them by your side also unlocks access to a limited-use smart bomb attack, the perfect weapon for clearing screens on the many occasions when the skies of Crimson Dragon become too thick with enemies and their firepower.

Dragons can be nurtured, Pokemon-style, being fed items to help them grow, or having new weapons placed into their one available slot. The weapons are variations on genre staples - there are screen-sweeping lasers, little flurries of rocket fire or lock-and-release missiles - and they're fun to tinker with. They can even change attributes between elements, suggesting a depth that Crimson Dragon's gameplay doesn't quite deserve.
:oops:
 
Just after posting the review I read this news. The developers are going to tweak the balance of the game ahead of launch.

http://www.eurogamer.net/articles/2013-11-21-crimson-dragon-balance-tweaked-ahead-of-launch

The developer of £16 Xbox One digital-only launch title Crimson Dragon will tweak the game's balance before it's released at midnight tonight.
The decision was made based on feedback, director Yukio Futatsugi wrote in a blog post on Xbox Wire.

"Crimson Dragon is designed to be challenging," Futatsugi said. "This has always been my vision for the game. I want you to feel like you've accomplished something each time you master a mission. To be proud of each dragon you've worked so hard to evolve to its ultimate form.

"My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating. Using the power of Xbox One's cloud system, we can adjust this balance even after release. Based on the feedback so far, we've decided to make some changes even before the game is released.
"
The number of experience points your dragons get from each battle has been increased, including the number you get when you fail a mission.
The cost of items has been reduced, and the availability of jewels (in-game credits) has been expanded.

And the game styles casual and classic have been adjusted to "better match their intended level of difficulty".

"I'm excited to have the opportunity to make these changes before the game releases on Xbox One this week," Futatsugi concluded. "Thank you all for the feedback. You are truly helping me make Crimson Dragon the game that I hoped it would be."
 
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