!eVo!-X Ant UK said:They wont have AA if there using HDR i should imagine, can RSX do ANY kind of AA with HDR??
MSAA can't be used on FP16 render targets on RSX, so the only two solutions available for HDR plus AA on RSX are either FP16 plus SSAA (But that costs way too much bandwidth) or HDR implemented on a shader level plus MSAA.!eVo!-X Ant UK said:They wont have AA if there using HDR i should imagine, can RSX do ANY kind of AA with HDR?
Heavenly Sword has HDR and AA, using a custom INT format instead of FP for the HDR. We don't yet know if RSX supports MSAA and FP buffers either, or is still restricted in that way same as G70.!eVo!-X Ant UK said:They wont have AA if there using HDR i should imagine, can RSX do ANY kind of AA with HDR??
Volumetric/3d architecture, allows for designs with more memory allocated closer to the logic, also molecular memory can be quite fastShifty Geezer said:When that setup finds it's way into a home console, let me know
Actually you'd also need an incredible memory system. It's often overlooked, but bigger faster processors are only as fast as the memory that feeds them, and that's not progessing in specs as fast as the processors.
scooby_dooby said:lol, I would say the exact opposite. On my 46" Kameo looks flawless, but condemned has a few jaggies.
Where exactly do you see jaggies in Kameo?
booomups said:i am not the aa guru..... but we had many cases where one saw zickzack edges in a picture and thought this would mean that there is no aa at work.
but then the aa gurus said that this would simply be the limit of 2aa respective 4aa and for getting rid of all edges at least 8aa or 16aa would have to be used... thats what i think is the case here
edit: meaning it would be a lot worse without AA. The cellphone picture from before.
That's a load of crap. Kameo does not look like that, I'll go home tonight and snap you a 4 mega pixel image of what it ACTUALLY looks like. None of this cell phoen camera crap, cropped down to 100px then upscaled 10x's...to twice the original resolution.Mmmkay said:
scooby_dooby said:That's a load of crap. Kameo does not look like that, I'll go home tonight and snap you a 4 mega pixel image of what it ACTUALLY looks like. None of this cell phoen camera crap, cropped down to 100px then upscaled 10x's...to twice the original resolution.
You're gonna pretend that this has 0AA?
http://img.gamespot.com/gamespot/images/2005/317/reviews/516505_20051114_screen034.jpg
All of that only makes it easier to see whether it has AA (which that picture obviously doesn't). Don't insult somebody posting useful information just because you don't like the conclusion it supports.scooby_dooby said:That's a load of crap. Kameo does not look like that, I'll go home tonight and snap you a 4 mega pixel image of what it ACTUALLY looks like. None of this cell phoen camera crap, cropped down to 100px then upscaled 10x's...to twice the original resolution.
That downsampled image (not 1280x720) isn't an accurate show of jaggies in game. Mmmkay's close up shows the difference between edges very clearly. More megapixels isn't going to change that, because the camera resoltuion was much greter than the pixel resolution of the display. The visible pixels aren't artefacts of the camera so you can't blame that. And in Mmmkay's shot, there certainly looked to be no AA to me.scooby_dooby said:You're gonna pretend that this has 0AA?
http://img.gamespot.com/gamespot/images/2005/317/reviews/516505_20051114_screen034.jpg
I thought AA isn't noticeable if you have HDR.Shifty Geezer said:Heavenly Sword has HDR and AA, using a custom INT format instead of FP for the HDR. We don't yet know if RSX supports MSAA and FP buffers either, or is still restricted in that way same as G70.
nintenho said:I thought AA isn't noticeable if you have HDR.
Some fighting games actually let you turn off the AA to give a crisper image. Apparantly, they turn it off in official tournaments. I'm guessing it would just look easier on the eyes to not have AA if you have HDR.london-boy said:That's what some people want you to believe. It can be less noticeable, but it really depends on the situation. Even then, only Blur will help you out, and that gives you a blurry image, which is therefore less detailed than a non-blurred one.