AA being costly from a bandwidth point of view, I expect a lot of PS3 games to use no AA at all.
With time passing by some developers, mainly first partiy, I guess, might try some exotic partial implementation, on a shader level, like the one demonstrated by Humus, here.
It does indeed aleviate some aliasing problem, as it blurs parts of the visible screen, but it can't be qualified as software AA, which is one of the term used for SuperSampling AA.
With time passing by some developers, mainly first partiy, I guess, might try some exotic partial implementation, on a shader level, like the one demonstrated by Humus, here.
It's an image space vectorial motion blur effect.scooby_dooby said:PD0 has AA, it has software AA
It does indeed aleviate some aliasing problem, as it blurs parts of the visible screen, but it can't be qualified as software AA, which is one of the term used for SuperSampling AA.