Someone on Reddit wanted a VGA code for PAL RECV. That sounded like a 15 minute job (I've done other VGA patches), so I made one quick. I went to do a quick test, and something seemed wrong with the menu on the title screen, the selection would change so fast, it was hard to pick the New Game option. Even briefly pressing on the d-pad would cause the selection to zoom past it. When I managed to select it, the opening text crawl was going really fast. Wait a sec, that's 60 FPS... Was that supposed to be 60 FPS? The intro FMV ran at 30 FPS, as it should have, then, in game...
It was 60 FPS, running double speed.
Oops, I accidentally created a code for running Code Veronica at an uncapped framerate.
I thought there would be people here would be interested in experimenting with RECV at 60 FPS, so the Codebreaker code (for English PAL) is 0f010126 0000e401. It's supposed to be a VGA patch, so you're going to have to use a VGA cable when playing. For the tiny bit at the beginning I tried, it actually does ok, aside from the more alpha heavy sections (rain, fire).
Actually, I also patched Sonic Adventure 2 to (try to) run at 60 FPS in two player a while ago. The game really couldn't handle it on the racing and hunting stages (Meteor Herd had trouble hitting 30, I think the problem is inefficient collision detection), but the single screen mech fights did run at a stable 60 FPS, except for small occasional drops on Weapon Bed. Kart racing would sometimes hit 60 when there weren't many CPU cars visible.
It was 60 FPS, running double speed.
Oops, I accidentally created a code for running Code Veronica at an uncapped framerate.
I thought there would be people here would be interested in experimenting with RECV at 60 FPS, so the Codebreaker code (for English PAL) is 0f010126 0000e401. It's supposed to be a VGA patch, so you're going to have to use a VGA cable when playing. For the tiny bit at the beginning I tried, it actually does ok, aside from the more alpha heavy sections (rain, fire).
Actually, I also patched Sonic Adventure 2 to (try to) run at 60 FPS in two player a while ago. The game really couldn't handle it on the racing and hunting stages (Meteor Herd had trouble hitting 30, I think the problem is inefficient collision detection), but the single screen mech fights did run at a stable 60 FPS, except for small occasional drops on Weapon Bed. Kart racing would sometimes hit 60 when there weren't many CPU cars visible.