davis.anthony
Veteran
Double post.
You said PS2 was a beast without any base comparison. Why can't DC be compared the same way?Compared to what?
You said PS2 was a beast without any base comparison. Why can't DC be compared the same way?
I never realized that SH3 had it's own implementation of bump mapping on PS2 and I played the game a ton of timesA video just came up on my youtube feed and I thought the people here would like it
'Beast' is too vague a term to be arguing over. What does "architectural beast" mean? Besides which this is a DC thread.Because we're talking about two very different things.
"Watched that a few days ago, it was an interesting beast architecturally"
Where as sonicfan appears to talking about performance, not architecturally.
It's ok to let people express themselves without overanalyzing whatever they are trying to say'Beast' is too vague a term to be arguing over. What does "architectural beast" mean? Besides which this is a DC thread.
That's exactly what i meant! Thank you! Idk why for some reason only DC has to recreate every detail of every game from the 6th gen when even ps2 never lived up to that standard compared to xbox/gamecube software a good amount of the time. DC, PS2, XBOX, and GC all looked great in their own respects, and every game on either system could be recreated on either of them with nips and tucks in certain places to make them work.You said PS2 was a beast without any base comparison. Why can't DC be compared the same way?
Besides which sonicfans' comment is clearly using people's current understanding of DC as the baseline. "...how how much of a beast DC truly is!" So compared to itself and what was released on it in its truncated lifetime. We have the ongoing developments showing DC had a lot of untapped potential.
Exactly. So why pull up sonicfan's use of 'beast'?It's ok to let people express themselves without overanalyzing whatever they are trying to say
I was interested to see Sonicfan's definition in his own answer but instead saw an overanalysis of @davis.anthony's 3 word question.Exactly. So why pull up sonicfan's use of 'beast'?
I never realized that SH3 had it's own implementation of bump mapping on PS2 and I played the game a ton of times
Yeah, they've done tricks before to achieve a bunpmapped look on a couple of games. Path of neo, and malice stabd out as ones i recallI have vague memories of marconelly! discussing bump mapping on PS2. Might be worth a look perusing those old threads.
Yeah, they've done tricks before to achieve a bunpmapped look on a couple of games. Path of neo, and malice stabd out as ones i recall
i thought it was released, anyway i got my "Rave Racer" thanks to ridge racer 2 PSP many years later !According to wiki Rave Racer was cancelled, are you maybe either thinking it was released or confusing it with Ultim@te Race Pro which was originally a powervr exclusive bundled with the cards, (later it was released supporting 3dfx cards as well)
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I think something like that is in space channel 5 part 2 and rezThe Matrox g400 was released in 1999 it supported Environment Mapped Bump Mapping.
and the Geforce 256 also 1999 supported Dot3 Bump Mapping
Yes, sega had started, used pieces of it for tech demos, but it was never finishedwas there any attempt to port Scud Race to the Dreamcast ?