I have an 8500 myself and I wanted to see if the same results were given by r300s.
I also wasn't using 'tricks' implying anyones trying to trick anyone, just tricks is shorter to type than optimisations or whatever anyone wants to call whatever happens when you lower the texture slider
when I was saying 50% trilinear i was meaning that the amount of screen having trilinear done was about 50% like this one here
d3d app, texture pref: high performance
in texel analyse mode (max number was 8 )
As you can see its doing trilinear over limited intervals similar to the fx in balanced/aggresive mode. Its done this since the first catalyst drivers iirc ive just never had an app to test it, (coloured mipmaps wont show it in opengl)
I used a high lod (it was around 5) on the opengl app shots to show the mip boundries up more easily. In opengl the texture pref slider doesn't seem to work so well handling this method. Any setting other than high quality does only 25% with trilinear filtering, the problem is if coloured mipmaps are turned on. If they are then the card switches to full trilinear. This is why I used the tinted mode as you can clearly see than the textures underneath are smooth, while in the picture above without coloured mipmaps the textures have obvious mip boundries in them, both shots were taken with the same driver settings and in the same running of the program, the only difference is one is set to tinted and the other is normal.
The two things that interest me is why does it go to full trilinear filtering when coloured mipmaps are turned on and does the same apply to the r300 especially in its trilinear af.
Also in ati drivers the defualt texture preference under opengl is only quality not high quality like it is in d3d, in this mode on my 8500 it does less trilinear than the high performance mode of d3d, this could affect review results in opengl.
I think that pretty much indicates incorrect rendering, for whatever reason... can you post a screenshot?
the d3d app seems to use yellow and black check patterns for all the lower detail miplevels and this shows through in the tinted mode, I assumed it was designed this way.
Max number of texels on my 8500 in 16xAF is 36.