Like you said, it's your opinion but I'm wondering what you're comparing 8xRGSS to when using the words "marginal gains in IQ"...
It would really only show big differences on alpha-tested edges. It would not be superior on 8xRGMS on regular edges, nor would it really be better than AF for interiors. It would consume way more ALU cycles and way more bandwidth than AF.
Also, by "a card's computational power" in the context of your comment (the way I read it anyway), you're not really takiing about silicon space and budgets, are you?
How much computation power would be required of a video chip of today when it comes to VSA100's 8xRGSS , and how much of a percentage would that be overall?
Umm, you understand that it requires executing all shaders 8 times right? Thus, for say, a G80 to do 8xRGSS, it would have to have 1024 stream processors to run the same scene that a 128SP version can do with 8xRGMS. I don't know about you, but if bought a card with 8x as many ALUs as the G80, I'd want them to be used for the game's shaders, not transparency-antialiasing at 8x.
The VSA100 did not run pixel shaders, so at most the fillrate cost of each additional sample was fetching and combining a few texels. But today's games are running shaders with tons of ALU arithmetic. Do you really want to run your skin shader through the ALUs 8 times?
The cost of large compared to NxMSAA: N * shader cycles consumed, N * texture lookups, and if you want to do that with no serious performance hit, you need to duplicate resources. The VSA100 wasn't "efficient", it duplicated the *entire GPU* to achieve it. For today's cores, you could probably increase the ALU arrays, but consider how one would like to allocate those resources.
Doest someone playing Crysis really want to turn on 8xRGSS? The "cost" in terms of resources or silicon in making SS performant is not much different than the cost of rendering 8 times as many pixels. IMHO, someone who wants high levels of super sampling is going to buy a 2xSLI or 4xSLI rigg, and even then, it will probably suck on games coming out this year. Or, they could just cut their resolution by 8x, say to 640x480.