Console Reserved Memory

Except the game doesn't pause (when you hit the PS Button). It's the same as the Xbox logo on the 360 gamepad. You just don't notice it as much because the default screen is opaque

Actually when you press the Xbox Guide Button the game does pause and the Xbox Guide menu slides out. If you pressed it when a toast(message, achievement, friend notice, etc) popped up, then it will open the appropriate part of the Guide menu.

Tommy McClain
 
Actually when you press the Xbox Guide Button the game does pause and the Xbox Guide menu slides out. If you pressed it when a toast(message, achievement, friend notice, etc) popped up, then it will open the appropriate part of the Guide menu.

Tommy McClain

Not all games pause when the guide button is pressed.
 
AzBat said:
Actually when you press the Xbox Guide Button the game does pause and the Xbox Guide menu slides out.
It's selective for single player games (some pause, some don't) and global for online (they don't pause at all).
Either way, the game is still rendered underneath.
 
It's selective for single player games (some pause, some don't) and global for online (they don't pause at all).
Either way, the game is still rendered underneath.

I can understand multiplayer games, but of the few single player games I've played I don't remember them not pausing. Oh well, learn something new.

Tommy McClain
 
Put this on my wish list right next to bumping up the GDDR bus speed back up to 700Mhz from 650 (I think that this would help PS3 on framerate isses from 360 ports... if this is indeed the bottleneck).

You mean at the moment bus speed is artificially capped to 650Mhz?
 
Except the game doesn't pause (when you hit the PS Button). It's the same as the Xbox logo on the 360 gamepad. You just don't notice it as much because the default screen is opaque
Well that's not so hot for using in-game XMB, but presumably a signal can be sent to the game to enter pause mode the same as pressing Start. Plus Pausing isn't essential for overlaying the XMB; just an assumption of desired behaviour. I don't imagine many gamers would be too enthralled to blip out into their new cross-game online chat only to find when they return to their game seconds later, they're dead ;)
 
Well that's not so hot for using in-game XMB, but presumably a signal can be sent to the game to enter pause mode the same as pressing Start. Plus Pausing isn't essential for overlaying the XMB; just an assumption of desired behaviour. I don't imagine many gamers would be too enthralled to blip out into their new cross-game online chat only to find when they return to their game seconds later, they're dead ;)

Most 360 games I've seen do exactly that: in some you have to explicitly unpause after accessing the blade. Gears of War coop actually enters the pause screen when you open the blade, but keeps the gameplay going behind it.
 
Well that's not so hot for using in-game XMB, but presumably a signal can be sent to the game to enter pause mode the same as pressing Start. Plus Pausing isn't essential for overlaying the XMB; just an assumption of desired behaviour. I don't imagine many gamers would be too enthralled to blip out into their new cross-game online chat only to find when they return to their game seconds later, they're dead ;)

I can't tell you how many times I died or missed phone calls in GTA4 while responding to a msg on my 360 because I forgot to pause so many times.
 
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