The question I have here is for what Multimedia applications
For serving the multimedia data. According to them that isn't an easy task, when the data set gets very large.
The question I have here is for what Multimedia applications
nAo said:Alias guys are working with STI on something CELL related..
I don't have other details. It would be nice indeed to have something like Maya running on CELLTitanio said:Any other details on that? I'm guessing it's just to get their software on these graphics workstations that are suggested?
DaveBaumann said:The question I have here is for what Multimedia applications and when? In its current form its a fairly large chip, and in widescale consumer applications it will still be so in a shrink or so's time.
london-boy said:Sony or any other manufacturer won't cut in in the PC market anytime soon simply because whatever ship they make won't be compatible with x86 code.
Until a chip is made that can run on an OS that has as much software available to it as Windows does, no one's taking over anything.
They can go the OSX route, but then they would only take over the Mac market, which is not really huge. Good enough, and definately a good starting point, but really, there is a reason why there are billions of Windows compatible PCs in the world, and availability of software for it is the main one. How it got to that point is another discussion altogether.
PC-Engine said:Turbo Express was $300 back in 90s.
NeoGeo was ~ $400.
3DO was $700.
Do you want to know the sales figures for those?
Instead of stating the same thing over go back and LOOK at the reasons why a 4 CELL BE is not likely right now. It has nothing to do with "Oh it is a gaming box so there is no way they stick 4 CELLs in there". Gaming box or not, you still have to deal with issues like heat and power consumption. Those are not going away anytime soon. Die size and yield (aka cost) are always a factor. 1 CELL on 90nm (200+mm^2) would be over 400mm^2 at 65nm with 4 CELLs. Die size, yields, heat, power--those issues wont go away. Put cost aside, yields could make availability very tight. And like it or not they still got to fit this all into a $300 unit. Any way you cut it there are a lot of hurdles to get to 1TFLOPs now. There is more than just wishing or saying "Well maybe they are looking bigger?" There are limits. Intel cannot slap a 5GHz chip on the market with will power alone. Manufacturing limitations and cost always catch up--even to the big boys.
Encode, yes. Most people only need to decode, though, which is possible with current PC CPUs.DemoCoder said:Well, at CES, almost every new TV was 1080p, and 1080p HDTV with MPEG-4 AVC takes alot of CPU to decode and even more to encode. If you want to build TVs, HD-DVDs, or DVRs can that decode and encode MPEG-4 @ 1080p in realtime, you'll need something like CELL, or, you'll need a custom MPEG-4 chip. Encoding would be needed if you wanted to take an MPEG-2 ATSC broadcast and recode it on a PVR to MP4.
Intel's LCOS is DOA.pc999 said:It is like the Intel which should enter in TV market and cut the prices in half see
Intel Inside... Your Television -
http://archive.gamespy.com/ces2004/intellcos/
Spidermate said:PC-Engine said:Turbo Express was $300 back in 90s.
NeoGeo was ~ $400.
3DO was $700.
Do you want to know the sales figures for those?
First of all, take a good long look at how many years ago that was. Jumping to a price point that early in time, esspecially as a new comer, could completely kill your entire strategy. So your point really has no merit.
Sony, however, is leading the market right now. They can affort to slightly increase their price and still sell their merchandice. Not to say they will, but it comes to show you that a set price isn't always a guarantee that it will carry over to the next generation.
mech said:I still stand by my opinion that in 2005 we're unlikely to see any CPUs running at less than 2Ghz.
Vince said:1-1.5GHz is likely IMHO. With the range extending upto 2GHz, but with little chance.
mech said:I did also say that P4s would be at 10ghz by now though