I'm still suspicious that it's DD only because it wouldn't perform well enough on disk. The streaming in Crysis was probably the worst offender for causing stutters IMO. Sure they've optimized that, but enough to have it on a DVD? I don't think so.
360 version?I was very impressed by what little I got to play this morning. I haven't come across any huge firefights, but the frame rate seemed smoother than what I remember in Crysis 2. Lighting was impressive, though it seemed a tad too dark at night.
The game does have pop in, but it didn't seem as bad as Crysis 2. The reflections in the water were choppy and seemed to pop or shift as I moved along the beach.
Overall, this exceeds what I expected out of a Crysis port so far.
360 version?
First 30 minutes video
http://www.youtube.com/watch?v=yOMUHkqR6QY
PSN update is tomorrow
The expansive jungle sections, the pure white sand beaches, the open vehicle levels… maybe you’re shaking your head that it cannot be done. I’m here to tell you that we’ve accomplished this and you will be able to experience the remastered, single-player campaign for Crysis on October 4th in North America and October 5th in Europe.
... Also, if you have a 3D capable TV, you can immerse yourself in the beautiful Crysis world with fully integrated stereoscopic 3D support!
360 version?
PSN update is tomorrow, so You wont see today other version thank X360.
There are some improvements like most shrubs and bushes now move when you pass through them or shoot them
It is like that on the PC version.
Not exactly. I know what you are referring to, but in here are these certain types of foliage/shrubs which previously didnt respond to player movement or bullets in PC ver. What I'm trying to say is that in general there's more foilage that interacts compared to PC release, however, I think the physics calculations for all these foliage runs at half the refresh rate.
Not exactly. I know what you are referring to, but in here are these certain types of foliage/shrubs which previously didnt respond to player movement or bullets in PC ver. What I'm trying to say is that in general there's more foilage that interacts compared to PC release, however, I think the physics calculations for all these foliage runs at half the refresh rate.
Nah from Youtube it looks better or atleast equal to v.h +TODs. Damn impressive and seems smooth? I guess I have to eat crow for thinking CE2 was fairly optimised, more like bruteforce. Now dont summon up that "sorcerer" cool-aid drinker and say he was right.