horvendile
Regular
Although never really having been an expert on 3D hardware, being out even of the layman's loop for a couple of years didn't exactly do wonders for my understanding of consumer 3D cards. When I'm now trying to get up to speed again, I discover that there are terms that apparently are very basic yet unmastered by yours truly. Please help me out of this embarrasing state of affairs!
1: ROP. What makes a ROP different from the good old texture-applying pixel pipeline? And, as it were, exactly what does the acronym stand for?
2: Fragment shaders. What is the difference between a fragment shader and a pixel shader? Are they even nearly the same thing?
1: ROP. What makes a ROP different from the good old texture-applying pixel pipeline? And, as it were, exactly what does the acronym stand for?
2: Fragment shaders. What is the difference between a fragment shader and a pixel shader? Are they even nearly the same thing?