I'm wondering if anyone knows the details of the hardware compression available in this and next-gen consoles. The root of htis is about the space limitations of the DVD-9 format but id like to understand if the new consoles have an advantage in terms of texture, video and audio, compression.
For audio, i think its pretty clear that all the new consoles will use compressed audio in the form of mp3 or wma so thats settled.
In terms of prerendedered video, the developers can use whatever quality they have room for, mpg4, wmvhd, mpg2, etc.
I guess my real question revolves around texture compression. What level of compression was available to PS2/Xbox and whats going to be available to 360/PS3? 2:1? 4:1? 8:1? Are these compression schemes available at all times or only under certain circumstances?
For audio, i think its pretty clear that all the new consoles will use compressed audio in the form of mp3 or wma so thats settled.
In terms of prerendedered video, the developers can use whatever quality they have room for, mpg4, wmvhd, mpg2, etc.
I guess my real question revolves around texture compression. What level of compression was available to PS2/Xbox and whats going to be available to 360/PS3? 2:1? 4:1? 8:1? Are these compression schemes available at all times or only under certain circumstances?