I noticed that the X1800XL series doesnt always seem to have optimal ALU performance. ((Look att X1800XL compared to X850XT for instance)) People have suggested that it might be drivers. Is the shader scheduler that much different from the R300 to where this would make a significant difference? So generally how can we code more optimally for the R520 in comparison to R300 for basic shader performance in SM 2.0 apps? I would have thought they'd be similar enough with the R300 baseline that this would be a non issue.
Chris
Chris
Last edited by a moderator: