The main reason he says that is because its value is rather lost at this stage with visual feedback about color and reference points against other color spaces as well as color spaces that are based on perceptual models (e.g. Luv, Lab).According to the Poynton colour FAQ HSL should be abandoned, so it's worse than the current colour models I'm using.
I can see what's wrong with HSL/HSV's representation, as they're both based on selection schemes from RGB (e.g. max(RGB) and min(RGB)).YIQ/HSV have bad representations of intensity.
Sure you can mess with Lanczos or sinc^2 or something like that. If you really need some edge detail or something, maybe you can apply some sort of isophote smoothing after a normal interpolation pass. NEDI is also an option, but rather complicated as you probably have to check the determinant of your matrix every time to see if it's ill-conditioned for inversion -- fortunately when it IS ill-conditioned, bilinear/bicubic is good enough.I've been told that I should use a bi-cubic filter but I feel that it is a very poor filter and so I'm looking at more complex alternatives.
-Speaking for myself : Uni, books, journals (eg Siggraph) and papers, the web and hard experience.K.I.L.E.R said:You guys are amazing. Where did you all learn this stuff?
Simon F said:-Speaking for myself : Uni, books, journals (eg Siggraph) and papers, the web and hard experience.
I'd forgotten I'd written that ... what a sad git I am.Xmas said:Look at his profile.
They say that "you're only as old as the woman you feel."K.I.L.E.R said:He mentions he has a wife and daughter so he must be REALLY old.
Well... in a sense he is right... most of the shading algorithms (eg gouraud) are assuming linear blending so therefore the framebuffer is linear.... it's the display hardware that's wrongBasic said:Since Poynton and Gamma has been mentioned in this thread:
Have you noticed the bug in his Gamma FAQ?
In FAQ 14, he says that "Computer Graphics" have a intensity linear frame buffer. That might be true in some special cases. For the computer graphics we usually talk about here, it isn't. But it is a common mistake to think that it is.
Hence probably why some SGI machines had 12bpc.Xmas said:I guess most of the time it's an unfortunate mix of linear lighting with sRGB (or similar) textures filtered linearly, linear blending, and ~sRGB AA downsampling.
Chicken and egg?Simon F said:Well... in a sense he is right... most of the shading algorithms (eg gouraud) are assuming linear blending so therefore the framebuffer is linear.... it's the display hardware that's wrong
That's what I thought originally, but when he said that bicubic wasn't good enough I was wondering if he was trying to take a 512x512 render target and then render that to a texture which is much larger. If he's minifying, I don't know why he's complaining so much about the simplicity of the bicubic as opposed to something more extensive -- you don't really need anything major unless you're looking to achieve something specific. Sinc may be valid as it's considered to be the "ideal" lowpass filter.He is minifying, not magnifying.
I don't know that I would consider it all as PhD material. Maybe prior to the existence of the Internet, it would have been. A whole lot of it can be absorbed in a day or so, as long as you have the interest. I find that the main reason I never learned things like SQL or CSS or PHP is because I never gave a damn about any of them. Conversely, I learned stuff about color arithmetic because it interested me.Dare I ask how long it had taken?
Well, texture filtering in non linear space is usually taken to be good enough ... but it will tend to pull down the intensity of the image. For instance if you minify the good old checkerboard into an even gray that gray will be too dark.ShootMyMonkey said:If he's minifying, I don't know why he's complaining so much about the simplicity of the bicubic as opposed to something more extensive -- you don't really need anything major unless you're looking to achieve something specific.
Sinc looks like crap most of the time, windowed sinc can look good ... but it is important to realise why it looks good. Ringing can sometimes make an image look sharper, of course sometimes it can just look like ringing too.Sinc may be valid as it's considered to be the "ideal" lowpass filter.
Nah, the problem is that it rings.ShootMyMonkey said:The problem with sinc on an image is the whole range-bounded issue, which causes some "negative colors" to come up.
And it's a damned nuisance when you're in the bath.MfA said:Nah, the problem is that it rings.