Bill said:I dont recall exactly.
There were some, though. This guy saying how much better emotion engine was, etc.
And the sparks in burnout 3? I dont know if you've heard, but they're better on PS2.
london-boy said:Hardknock, last thing i want is to side with pjliverpool, but if you read what you quoted from him, i don't think his statement is so over the top to deserve your response.
He said he will want to see the game running under those condition and will not trust a MS PR man until he sees it with his eyes.
Is that really unacceptable? Don't think so.
You've said much more over-the-top things in your history here, or does your response stem from the fact that his scepticism is towards MS and not other companies you keep on doubting (sometimes in a much less civil way) all the time on here?
Vysez said:The uninformative comments about "haters/trolls" should stop. And will stop.
When someone brings up what you'll consider a incorrect point, you have two solutions:
- Address the point and give your opinion about what you consider as wrong.
- Or, simply ignore/dismiss the claim.
SynapticSignal said:no, he's totally right
he's a president of infinity wards, you're a guy that have doubts about the simple vsync question -> you have not the "knowing base" to counterfeit him (don't blame me for this)
you can't know how x360 compares to pc with cod2, as He can
simple, clean
this example is totally wrong, I'm assuming that, maybe, you are one of the x360 haterz or what?
unbeliever, what king of proof you need after the words of trusted reviewers and the words of the president of IW?
came on, this thread is becoming ridicule "i don't wanna believe the trusted sources" and shoud be closed by admin
again, you don't know how vsync works
pace.
MrWibble said:I once knew a producer - we'll call him Bob - who was working on a game. Lets call the game "Sandwich Attack" (can you tell it's lunchtime?)
Bob gave interviews to the press. He claimed his game would be at 60fps. He even showed it to people and said to them "this game is running at 60."
Sandwich Attack was in fact a bit of a turkey technically. It was lucky if it managed 30 a lot of the time - I don't think I ever saw it get to 60.
However the press not only quoted Bob in previews, but in fact went on to state in final reviews that the game played at a smooth 60fps.
You know what? I'm not even sure if Bob knew his game didn't run at 60. Obviously the reviewers didn't, whether they played it or not. To me it sticks out like a sore thumb (though depending on the game I might not care) but others, and I know very highly qualified/experienced graphics engineers who this applies to, can't see a difference at all.
This a true story - the names have been changed to protect the innocent/incompetent. The point, is that when it comes to things like framerates there's very little point debating any kind of claims regardless of who they come from, developers included.
I certainly wouldn't start crunching numbers and making and/or kind of statement about performance...
Bill said:Is there a fraps for consoles?
I'd like more hard numbers.
For example, Xbox gets criticized for 30 FPS games a lot, yet I bet if you tested both libraries, it has far more 60 FPS games than PS2 as a percentage.
SynapticSignal said:haters never stop
when a game that run at 60fps with a vsync, a little drops in frames per second cause the huge drop visually 60-30 fps
and this is CLEARLY VISIBLE.
some of you don't (want to) believe to trusted reviewers, president of infinity wards..
so who we can ask for, the pope?
again, you don't know how vsync works
pace.
I know some of the Xenos patents are owned by MS but wouldn't it have made far more sense for ATI simply to release a varient of it on the PC?
MrWibble said:I once knew a producer - we'll call him Bob - who was working on a game. Lets call the game "Sandwich Attack" (can you tell it's lunchtime?)
Bob gave interviews to the press. He claimed his game would be at 60fps. He even showed it to people and said to them "this game is running at 60."
Sandwich Attack was in fact a bit of a turkey technically. It was lucky if it managed 30 a lot of the time - I don't think I ever saw it get to 60.
However the press not only quoted Bob in previews, but in fact went on to state in final reviews that the game played at a smooth 60fps.
You know what? I'm not even sure if Bob knew his game didn't run at 60. Obviously the reviewers didn't, whether they played it or not. To me it sticks out like a sore thumb (though depending on the game I might not care) but others, and I know very highly qualified/experienced graphics engineers who this applies to, can't see a difference at all.
This a true story - the names have been changed to protect the innocent/incompetent. The point, is that when it comes to things like framerates there's very little point debating any kind of claims regardless of who they come from, developers included.
I certainly wouldn't start crunching numbers and making and/or kind of statement about performance...
scooby_dooby said:So the moral of the story is all developers lie and we can't believe anything anyone says?
That isn't OT, that is essential to your misunderstanding of the problem. There are plenty of us who can tell the difference between 60 and 30 frames a second, but then there are plenty of people like you who say "it's either noticeable or it's not" when they obviously can't tell the difference between 30fps and something higher and then some of those people go and make bold claims that the game runs at a rock solid 60fps when that is hardly the case. Again, maybe the final game does run locked at 60fps and that would be great, but I can assure you that the demo does not.scooby_dooby said:I just have to ask the question, if we can't even believe that the PC Editor of 1UP.com is capable of determing the difference between 60FPS and low 30's, 40's and 50's, then why the hell does it matter that every game be at 60FPS?
I mean, it's either noticeable or it's not. It's either important, or it's not. This guy is as close as you can get to an expert in the field, and if he is incapable of telling the difference who IS capable? And why does it matter?
This is a little OT, just wondering how some people can claim 60FPS is "essential for next-gen gaming", then at the same time say that nobody, not even PC game reviewers, can tell the difference between 60FPS and lower.
Vsync is what stops the tearing effect, regardless of how many buffers you use. Also, triple buffering has been around for ages and the extra buffer doesn't need z-depth or take much bandwidth, it basically is just an extra front buffer to be used in case the backbuffer isn't finished with a new frame in time for refresh.Shompola said:Hello there,
I am not sure if the Xenos has been optimized and/or recommended for triple buffering, and it is quite rare in games as far as I know. For one you are forced(unless it is 480p without AA) to store one of the back buffers in the main memory wich will effectively consume bandwidth, something that is not dezired. Another thing is that it will also take up a good chunk of memory, I am not sure if you need to store z-depth in the back buffer stored in the main ram, but with or without z-depth, it will take several megabytes to store, atleast 7 megabytes if the rendered resolution is 720P. The main advantage of triple buffering is to reduce the tearing effect, another nice "side-effect" is that slow downs will look somewhat smoother than double buffering.
kyleb said:That isn't OT, that is essential to your misunderstanding of the problem. There are plenty of us who can tell the difference between 60 and 30 frames a second, but then there are plenty of people like you who say "it's either noticeable or it's not" when they obviously can't tell the difference between 30fps and something higher and then some of those people go and make bold claims that the game runs at a rock solid 60fps when that is hardly the case. Again, maybe the final game does run locked at 60fps and that would be great, but I can assure you that the demo does not.