scooby_dooby
Legend
Ya, cause you came at me from out in left-field....anyways it's been dropped...
Dave Glue said:Completely different experience for me. Just played it as well - quite a bit of slowdown, and below 30fps in some heavy action sequences. Without firing and without a lot of smoke it was 60fps, but hardly "stutter free". As you said though you can't notice the difference between 30 and 60 without seeing them side by side, for me it's glaringly obvious.
Agree about the controller though, it's a thing of beauty.
Bill said:I did notice slowdown in COD2 for 360 when a plane blew up a tower.
But it's a Demo.
Completely subjective. PGR2 on the Xbox looks like 30fps to me - easily. GT4 is a world apart in smoothness because it's 60fps.pjbliverpool said:The thing is, 30fps, can also seem perfectly smooth. For example, PGR2 on the xbox is completely smooth, but it runs at 30 fps (according to the devs).
Again, your personal perception - I apparently notice 30fps far more than others. Secondly though, in a racing game you're not making abrupt changes in viewpoints that often unlike an FPS, and PGR2 is 30fps constant - there's no immediate change to 60 to compare. Doesn't matter to me much though, 30fps just stands out to me.Now if a fall to 30+ fps in CoD2 was noticable in terms of "slowdown" then surely the whole of PGR2 would be played in constant "slowdown"?
By comparison to other games across many platforms over many years running at 30/60fps.Bill said:If we dont have a fraps type thing for consoles, how would we know?
If you're blind, sure. For anyone who's played more than 2 racing games at 60fps, GT is obviously, blatantly 60fps.Gran Turismo might be 20 FPS for all I know.
If you're blind, sure. For anyone who's played more than 2 racing games at 60fps, GT is obviously, blatantly 60fps.
MrWibble said:Where on earth are you getting *that* from? It *never* runs less than 60?? Have they achieved some kind of infinite performance? It's pretty much impossible to completely gaurantee you'll never drop frames in all bit the simplest and most conservative of cases. Console games tend not to be in that category.
Last time I saw the system, stuff was running a whole lot less than 60..
It is 60 fps - running through most of the level. It slows down during heavy firefights. Really, it's quite obvious.Bill said:Well, if we're not taking people's word that COD2 X360 is 60 FPS, I dont see why we cant challenge the assumption GT is 60.
Dave Glue said:It is 60 fps - running through most of the level. It slows down during heavy firefights. Really, it's quite obvious.
Again though, this is the demo. The final code may indeed be 60fps constant which is what the reviewers are going by.
pjbliverpool said:The thing is, 30fps, can also seem perfectly smooth. For example, PGR2 on the xbox is completely smooth, but it runs at 30 fps (according to the devs).
Now if a fall to 30+ fps in CoD2 was noticable in terms of "slowdown" then surely the whole of PGR2 would be played in constant "slowdown"?
The only point im trying to make here is that just because you don't notice any visual slowdown while playing the game, it doesn't mean that it never dips below 60fps.
Bill said:From Mr Wibble.
It seems unlikely GT is running 60 all the time judging by his post.
MrWibble said:Just to be clear here - I'm not challenging *anyones* opinion on what COD2 runs at because I haven't seen it. What I've tried to challenge is the concept that what any particular developers says is somehow utterly infallible evidence, and taking that to the extreme of using quantised performance figures, whether based on heresay or not, and then extrapolating the results to cover entirely different platforms, is borderline insane.
I think this thread is silly.
MrWibble said:Indeed it does not - but it does run 60 most of the time. I have no problem with people saying a game "runs at 60" if it does so for the majority of the time, especially if there's no slowdown when the framerate takes a dive.
I think this thread is silly.
Phil said:Not sure, which game (GT) you're refering too - I take it GT4 - but I'd be very curious in which area the game does not run at 60 fps as I have yet to encounter one. Maybe there's a split second when it does slowdown when all cars on screen all crash into each other at the very same time while being at a spot in where you can overview a big part of the track, but I'm just really grasping at straws here. With hundreds of hours invested, I really haven't seen any slowdowns.
Phil said:Not sure, which game (GT) you're refering too - I take it GT4 - but I'd be very curious in which area the game does not run at 60 fps as I have yet to encounter one. Maybe there's a split second when it does slowdown when all cars on screen all crash into each other at the very same time while being at a spot in where you can overview a big part of the track, but I'm just really grasping at straws here. With hundreds of hours invested, I really haven't seen any slowdowns.
...and yes, I also find this thread silly.
MrWibble said:Fairly sure I saw it frame-out quite a bit, but then I was playing it in 1080i....
GT3 very occasionally framed out too, but not anything to shout home about.
It's been a while since I played either so I couldn't point at a specific bit to look at.