COD2 benches..a comparison point?

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Dave Glue said:
Completely different experience for me. Just played it as well - quite a bit of slowdown, and below 30fps in some heavy action sequences. Without firing and without a lot of smoke it was 60fps, but hardly "stutter free". As you said though you can't notice the difference between 30 and 60 without seeing them side by side, for me it's glaringly obvious.

Agree about the controller though, it's a thing of beauty.

I never saw it studder like it was swapping or anything, but I after droping back by EB a bit ago I'm pretty sure you are right about going under 30fps. Best I can tell it is vsynced to 60fps with double buffering and a rare drop to 20fps in really heavy action. Again this has me rather curious as to how the final game will really play on the 360 as at least on the PC version the demo level is far from the most demanding.
 
The thing is, 30fps, can also seem perfectly smooth. For example, PGR2 on the xbox is completely smooth, but it runs at 30 fps (according to the devs).

Now if a fall to 30+ fps in CoD2 was noticable in terms of "slowdown" then surely the whole of PGR2 would be played in constant "slowdown"?

The only point im trying to make here is that just because you don't notice any visual slowdown while playing the game, it doesn't mean that it never dips below 60fps.
 
If we dont have a fraps type thing for consoles, how would we know?

It's too anecdotal.

Gran Turismo might be 20 FPS for all I know.

Would a console FRAPS type program work externally?

Or would you basically need the hardware makers help to make one? (in which case. wont happen of course)
 
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Bill said:
I did notice slowdown in COD2 for 360 when a plane blew up a tower.

But it's a Demo.

what tower ?

I don't remember that in the demo , the demo is the same as the pc demo.

I do know planes blew up the boats and there is no slow down at that point
 
pjbliverpool said:
The thing is, 30fps, can also seem perfectly smooth. For example, PGR2 on the xbox is completely smooth, but it runs at 30 fps (according to the devs).
Completely subjective. PGR2 on the Xbox looks like 30fps to me - easily. GT4 is a world apart in smoothness because it's 60fps.
Now if a fall to 30+ fps in CoD2 was noticable in terms of "slowdown" then surely the whole of PGR2 would be played in constant "slowdown"?
Again, your personal perception - I apparently notice 30fps far more than others. Secondly though, in a racing game you're not making abrupt changes in viewpoints that often unlike an FPS, and PGR2 is 30fps constant - there's no immediate change to 60 to compare. Doesn't matter to me much though, 30fps just stands out to me.
 
Bill said:
If we dont have a fraps type thing for consoles, how would we know?
By comparison to other games across many platforms over many years running at 30/60fps.
Gran Turismo might be 20 FPS for all I know.
If you're blind, sure. For anyone who's played more than 2 racing games at 60fps, GT is obviously, blatantly 60fps.
 
"Completely subjective. PGR2 on the Xbox looks like 30fps to me - easily. GT4 is a world apart in smoothness because it's 60fps."

Well, if we're not taking people's word that COD2 X360 is 60 FPS, I dont see why we cant challenge the assumption GT is 60.

I would like to see hard numbers with a FRAPS type program, not people saying one or the other.
 
If you're blind, sure. For anyone who's played more than 2 racing games at 60fps, GT is obviously, blatantly 60fps.

I was playing cod 2 on my pc , it was perfectly smooth to me , thought it was 60fps , then turnedo n fraps adn it was 20fps !!!!

So i dunno . For me unless there are big dips its hard for me to tell what fps its running at , i only know when is ee slow down
 
MrWibble said:
Where on earth are you getting *that* from? It *never* runs less than 60?? Have they achieved some kind of infinite performance? It's pretty much impossible to completely gaurantee you'll never drop frames in all bit the simplest and most conservative of cases. Console games tend not to be in that category.

Last time I saw the system, stuff was running a whole lot less than 60..

From Mr Wibble.

It seems unlikely GT is running 60 all the time judging by his post.
 
Bill said:
Well, if we're not taking people's word that COD2 X360 is 60 FPS, I dont see why we cant challenge the assumption GT is 60.
It is 60 fps - running through most of the level. It slows down during heavy firefights. Really, it's quite obvious.

Again though, this is the demo. The final code may indeed be 60fps constant which is what the reviewers are going by.
 
Dave Glue said:
It is 60 fps - running through most of the level. It slows down during heavy firefights. Really, it's quite obvious.

Again though, this is the demo. The final code may indeed be 60fps constant which is what the reviewers are going by.

aye the demo is from an early sept build most likely .

I believe the disc was pressed the end of sept . So the demos most likely had to be play tested a bit at least a week or so .

Anyway i can let u know tuesday if i see any slow down
 
pjbliverpool said:
The thing is, 30fps, can also seem perfectly smooth. For example, PGR2 on the xbox is completely smooth, but it runs at 30 fps (according to the devs).

Now if a fall to 30+ fps in CoD2 was noticable in terms of "slowdown" then surely the whole of PGR2 would be played in constant "slowdown"?

The only point im trying to make here is that just because you don't notice any visual slowdown while playing the game, it doesn't mean that it never dips below 60fps.

I repeat myself, it doesnt matter what you perceive as smooth, you can perceive 20fps as smooth as long as it is a constant non fluctuating framerate. A sudden dip from 60 to 30fps is very noticeable, even for someone who as I said has "lower" standards and perceive 30fps or even 20 fps are smooth as long as the framerate is not fluctuating. Moral of the story, it is much easier to spot sudden slowdowns than what framerate a game is running. You can question people saying the game is running at 60fps, but if someone says it is smooth and not dropping, then what is it to discuss?
 
Bill said:
From Mr Wibble.

It seems unlikely GT is running 60 all the time judging by his post.

Indeed it does not - but it does run 60 most of the time. I have no problem with people saying a game "runs at 60" if it does so for the majority of the time, especially if there's no slowdown when the framerate takes a dive.

Just to be clear here - I'm not challenging *anyones* opinion on what COD2 runs at because I haven't seen it. What I've tried to challenge is the concept that what any particular developers says is somehow utterly infallible evidence, and taking that to the extreme of using quantised performance figures, whether based on heresay or not, and then extrapolating the results to cover entirely different platforms, is borderline insane.

I think this thread is silly.
 
MrWibble said:
Just to be clear here - I'm not challenging *anyones* opinion on what COD2 runs at because I haven't seen it. What I've tried to challenge is the concept that what any particular developers says is somehow utterly infallible evidence, and taking that to the extreme of using quantised performance figures, whether based on heresay or not, and then extrapolating the results to cover entirely different platforms, is borderline insane.

Lots of valid points here are lost when all people see is "you's a C64 fangirl!". Unless you spell it out to some people, they don't get it, and even after you spell it out, they still stop at the first 3 words without trying to understand what you originally meant.
I think this thread is silly.

Oh yes. And even sillier is the fact that it's now 9 pages long. 9 pages of nonsense.
 
MrWibble said:
Indeed it does not - but it does run 60 most of the time. I have no problem with people saying a game "runs at 60" if it does so for the majority of the time, especially if there's no slowdown when the framerate takes a dive.
I think this thread is silly.

Not sure, which game (GT) you're refering too - I take it GT4 - but I'd be very curious in which area the game does not run at 60 fps as I have yet to encounter one. Maybe there's a split second when it does slowdown when all cars on screen all crash into each other at the very same time while being at a spot in where you can overview a big part of the track, but I'm just really grasping at straws here. With hundreds of hours invested, I really haven't seen any slowdowns.

Now on the other hand, Wipeout Fusion runs at 60 too, and even "most of the time" but it clearly does not run at 60 always (it slows down when all ships fire their weapons at a given time or use the earthquake weapon which unfortunately happens quite often). I really can't say I have ever encountered slowdown in GT4 though (and that includes GT3 as well) and never heard of any such claims from anyone else. Saying "indeed it does not" sounds to me that slowdown is quite apparent - something I really haven't encountered at any time.

...and yes, I also find this thread silly. :???:
 
Phil said:
Not sure, which game (GT) you're refering too - I take it GT4 - but I'd be very curious in which area the game does not run at 60 fps as I have yet to encounter one. Maybe there's a split second when it does slowdown when all cars on screen all crash into each other at the very same time while being at a spot in where you can overview a big part of the track, but I'm just really grasping at straws here. With hundreds of hours invested, I really haven't seen any slowdowns.

Fairly sure I saw it frame-out quite a bit, but then I was playing it in 1080i....

GT3 very occasionally framed out too, but not anything to shout home about.

It's been a while since I played either so I couldn't point at a specific bit to look at.
 
Phil said:
Not sure, which game (GT) you're refering too - I take it GT4 - but I'd be very curious in which area the game does not run at 60 fps as I have yet to encounter one. Maybe there's a split second when it does slowdown when all cars on screen all crash into each other at the very same time while being at a spot in where you can overview a big part of the track, but I'm just really grasping at straws here. With hundreds of hours invested, I really haven't seen any slowdowns.


...and yes, I also find this thread silly. :???:

I agree 100%

the people are playing the "beta demo thing" and applying the BS to the final version that they have not seen
and of course, they don't trust the reviewers
this thread is a lot sick
 
MrWibble said:
Fairly sure I saw it frame-out quite a bit, but then I was playing it in 1080i....

GT3 very occasionally framed out too, but not anything to shout home about.

It's been a while since I played either so I couldn't point at a specific bit to look at.

Ah alright... never tried the 1080i version - they excluded it from the PAL version overhere. :devilish: Still don't get why they would exclude something just for the sake of excluding it..

SynapticSignal: That was uncalled for - As an advice: I'd take MrWibble's word over many on this forum.
 
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