shortround
Newcomer
Well, if it IS stable 60 FPS then we can assume that is in fact it's minimum break- being that it's synced with the TV, any time it drops below 60 it would have to go all the way to 30.
Apoc said:Link?
The first thing to note is that even when the console game is running side by side with a top of the range PC version, outputting in as high-resolution as it can muster, the 360 version has the edge visually. Perhaps this will change as graphics cards evolve, but for now, the console game runs more smoothly, has far quicker load times, and looks generally better than its poor home computer cousin. This means that visually, Call of Duty 2 is absolutely jaw dropping,
...snip...
Proudly boasting an incredibly solid 60 frames per second, along with all the usual technical refinements that subtly contribute towards making the game as slick as possible (such as anti-aliasing and 720p output), Call of Duty 2 plays like a dream - never skipping to load in the enormous levels, never stuttering during moments of intense combat, and never faltering when all you can see is fire, bullets and blood. Put simply, the look of Call of Duty 2 is flawless.
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ihamoitc2005 said:Armored Core 4 has only videos. Yes the PS3 video is better but it might be like Killzone video and not real-time like MGS4 video. You are right we will have to wait for real scientific comparison. But at this stage since we are all making guesses it is ok to enjoy speculation.
Shifty Geezer said:How can the XB360 have lower loading times?! The PC is guarenteed a HDD, no optical disk streaming, likely a faster HDD than XB360's on any modern PC, more RAM for storing data...
shortround said:Well, if it IS stable 60 FPS then we can assume that is in fact it's minimum break- being that it's synced with the TV, any time it drops below 60 it would have to go all the way to 30.
How can the XB360 have lower loading times?! The PC is guarenteed a HDD, no optical disk streaming, likely a faster HDD than XB360's on any modern PC, more RAM for storing data...
To test Call of Duty 2, we created our own custom demo, which is taken from the multiplayer map Villers-Bocage, France. Our demo is pretty intensive, with 26 players on the server and smoke grenades popping off everywhere.
Tap In said:
pjbliverpool said:Thats an xbox fansite, im waiting for a less biased review. ...
Tap In said:check out their other 360 reviews 78% for Need For Speed and 77% for King Kong
hardly an X360 shill they review all games
http://totalgames.net/
http://totalgames.net/pm/8
scooby_dooby said:pj you'd never admit it anyways even if a dozen reviews say the same thing. The console can never be better than the PC, never!
How do you know it's noit the 3cored CPU making the biggest impact in framerate?
How do you know if IW programmed the PC version to take advantage of PC multi-cored CPU's? I can gaurantee you any time they spent multi-threading the engine for PC's was a fraction of the time they dedicated to tapping the X360's 3cores.
Dave Glue said:From people who have played COD2 at the kiosks, the 360 version is not locked at 60fps - smoke effects can slow it down somewhat. Still close to 60 the majority of the time however.
mistwalk said:Actually,the difference between 1280*720 and 1280*1024 is not only pixel counts.
1280*1024 has more pixels,but in 1280*720 you could see a little bit wider scene it means more polygons and more objects.
So unless the game of PC version has the setting 1280*720,I think the comparison is a little bit unfair.
And how do you know the console's frame per second?
Could you benchmark console?
I wonder how to test it?Eye ball?
I think 60FPS,30FPS claims are just "official statement".
What does 60FPS mean?
Max FPS? Min FPS? Avg FPS?
Maybe it's only 50FPS or 55FPS and so on.
groper said:IGN early versions hands on
About load times :
Oh yes! One last thing!
Believe it or not, this game loads at incredibly fast speeds. We watched as this not-final game loaded the first level from the main menu in less than six seconds. Pretty awesome indeed.
http://xbox360.ign.com/articles/657/657624p1.html
about PC/XB360 comparisson:
The Xbox 360 version shares several similarities with the PC version.
Both are filled with well-animated soldiers, ornamented with highly detailed environments, and they all moved at crisp framerates.
The 360 game held at a constant 60 fps, and the PC, at least right now, runs at 30 FPS. The Xbox 360 appeared to show a slight advantage over the PC with a little more detail and slightly longer draw-distances, but the differences weren't drastic or that easy to see. Like we did, you'd have to stare at them side-by-side and critically compare.
http://xbox360.ign.com/articles/654/654961p1.html
Hardknock said:when someone says a 'constant' or 'locked' 60fps, I think the general consensus is that's the minimum for the console. but they lock it there because that's the highest our TVs can display.