I am happy to announce our game Claybook! We have been doing this for almost 1.5 years now with 2 people team. We recently acquired one extra guy to help with content production, so now we have 3 guys in the studio.
The game is using signed distance field (SDF) based geometry, custom GPGPU physics engine and ray traced visuals (including primary rays, shadow rays and AO). I have been doing roughly 50% rendering + 50% physics programming = 100% compute shaders.
The game is coming to Xbox One, PS4 and PC. We are running 60 fps on all platforms.
Check out the trailer:
Check out the game website for more info:
http://www.claybookgame.com
The game is using signed distance field (SDF) based geometry, custom GPGPU physics engine and ray traced visuals (including primary rays, shadow rays and AO). I have been doing roughly 50% rendering + 50% physics programming = 100% compute shaders.
The game is coming to Xbox One, PS4 and PC. We are running 60 fps on all platforms.
Check out the trailer:
Check out the game website for more info:
http://www.claybookgame.com