The background (outside the play area) is a simple polygon scene rendered with Unreal Engine. We combine our ray traced game area and the background in the same g-buffer. Unreal Engine handles image post processing. Lighting is mix between our and Unreal code. We added custom ray traced soft shadows and custom ray traced AO.Do you use SDFs for everything? I mean, the table, the room, etc., or just the clay?
Also, are there different softness values. At least I can spot two: "solid objects" and "fluids". Other differences seem to be in colours.
60 fps on all platforms. Stable 60 fps is more important for us than resolution. We haven't yet decided final rendering resolutions. I am still optimizing the tech. I post performance figures to Twitter (https://twitter.com/SebAaltonen) quite frequently.looks really nice ! Is it running at 60fps on console ?
Any chances for a PSVR version ?
Are you allowed to talk about the advantages the PS4 Pro can bring over ps4 version ?
Most liked post ever.I am happy to announce our game Claybook!
Thanks, very nice of you sharing your work with us. Keep it up Sebastian!I am happy to announce our game Claybook! We have been doing this for almost 1.5 years now with 2 people team. We recently acquired one extra guy to help with content production, so now we have 3 guys in the studio.
The game is using signed distance field (SDF) based geometry, custom GPGPU physics engine and ray traced visuals (including primary rays, shadow rays and AO). I have been doing roughly 50% rendering + 50% physics programming = 100% compute shaders.
The game is coming to Xbox One, PS4 and PC. We are running 60 fps on all platforms.
Check out the trailer:
Check out the game website for more info:
http://www.claybookgame.com
Triangles are still the best choice for many games for primary visible geometry pass.Wow. Great concept, and execution. And a hell of an ambitious project for 1 programer. Congrats sebbbi.
I remember when you said, here in the forums, when you had a presentation on Trial's engine's GPU driven rendering, forgot if on siggraph or GDC, that you felt like you presented a last-gen engine after watching Media Molecule's presentation in the tech of dreams. And here we are now!
I'm very happy for you. From just a technical level, this is very inmovative and cool from many differenr angles. You must be very proud.
We are not 100% compute shaders. We render backgrounds (outside play area) as triangle meshes using UEs g-buffer rendering pipeline. Also some of UEs post processing steps (bloom, TAA, motion blur, etc) are pixel shader based. I was writing compute shader based post processing pipeline at RedLynx before I left, so I have plenty of good ideas for improvements. Will likely port some pixel shader based steps to compute shaders when I have time. But I expect to see only small gains (but all gains are important when you are targeting 60 fps on consoles).This is very very exciting!
When will you be going over the specifics of the engine?
I'm especially interested in ray tracing and pros and cons of using SDFs.
also 100% compute shaders!!!
just a thought you are using gpu driven rendering?
I take it that team member #3 is handling audio?
I intend to write more detailed follow up about our physics simulator, our SDF based world representation and our ray tracer. But I don't yet know when I have time for that. If the launch goes well, I should be have time after that. (We haven't yet decided on launch date)
Many people have said the same thing about the chocolate themed chapters. The video didn't show much of that... but I can assure you that melting that chocolate and the candy glaceing on top of it feels fantasticThis looks mindblowingly good!! On both a technical level and in terms of the aesthetics. I LOVE the look of the game. Everything just looks so tangible in a way that few games are able to achieve.
Also, am I the only one who after seeing that video feels an increasingly unexplainable urge to bite into some of those clay objects in the game (yes, I was one of those naughty kids in primary school that used to eat the Playdoh).
lol!Many people have said the same thing about the chocolate themed chapters. The video didn't show much of that... but I can assure you that melting that chocolate and the candy glaceing on top of it feels fantastic
Many people have said the same thing about the chocolate themed chapters. The video didn't show much of that... but I can assure you that melting that chocolate and the candy glaceing on top of it feels fantastic