Three things:
(1) Fragment vertex processing.
(2) OpenGL fragment processing.
(3) Matrox's fragment anti-aliasing.
With reference to the use of the term "fragment", are these 3 things related at all, or is it a case of:
(1) fragment means "several bunches of shader instructions"
(2) fragment means "pixel"
(3) fragment means "whatever Matrox wants it to mean"
(1) Fragment vertex processing.
(2) OpenGL fragment processing.
(3) Matrox's fragment anti-aliasing.
With reference to the use of the term "fragment", are these 3 things related at all, or is it a case of:
(1) fragment means "several bunches of shader instructions"
(2) fragment means "pixel"
(3) fragment means "whatever Matrox wants it to mean"