Hi everyone ,
I want to know how to implement the gbuffer albedo "chrominance subsampling" technique which is used in the CRYSIS3, the article "The Rendering Technologies of Crysis 3" has metioned that. I know the theory about this, but I can not figure out how to do it when I generate the Gbuffer,Can someone help me? thanks!:smile:
I want to know how to implement the gbuffer albedo "chrominance subsampling" technique which is used in the CRYSIS3, the article "The Rendering Technologies of Crysis 3" has metioned that. I know the theory about this, but I can not figure out how to do it when I generate the Gbuffer,Can someone help me? thanks!:smile: