jameshegarty
Newcomer
Over the last few years I have been part of the team at Breezeway Studios that develops the Baja Engine. It was developed mainly to produce our adventure game, The Lost Mansion, but also because we thought that somebody needed to develop a game engine for indie developers that could do cutting edge graphics on the cheap.
This month we're doing a contest where we're giving away six free copies of the engine. Basically, put together a quick demo with the trial edition and we'll give you a free copy of the engine if it's cool. Check it out
The engine uses OpenGL, OpenAL, Lua, and a bunch of other stuff. If anybody has any questions about its architecture, algorithms, etc. feel free to ask.
Thanks for checking out out!
-James
This month we're doing a contest where we're giving away six free copies of the engine. Basically, put together a quick demo with the trial edition and we'll give you a free copy of the engine if it's cool. Check it out
The engine uses OpenGL, OpenAL, Lua, and a bunch of other stuff. If anybody has any questions about its architecture, algorithms, etc. feel free to ask.
Thanks for checking out out!
-James