Vector+Scalar issue is just what it says -- processing together one vec AND one scalar instruction, but that's not a case for all architectures (NV3x pixel ALU was a straight vec4 type, AFAIK).whereas the vector grouping of previous GPU generations' ALUs (and possibly R600) meant a group of ALUs (e.g., "5D," or 4D + scalar) work on a single vector in parallel (though that "+ scalar" is still a mystery to me as to whether it simultaneously works on another vector or something else--time to re-read some B3D reviews).