In my monthly thread trying to contribute to the forum I have decided to ponder about CG and real-time cutscenes.
It seems increasingly apparent that CG is still being used for many of today's games. A huge chunk of funding that would be better spent on the game still goes to the artists who create the CG. Now in today's generation we are seeing more and more real-time cutscenes for a majority of a game or even the whole of a game. It's fairly easy to differentiate between the 2 as the quality of CG is still exponential levels beyond what current consoles are capable of. But I'm not concerned with this generation.
In the next generation of consoles it's fairly obvious they will have vast amounts of graphical power to tap into. Will it still be feasible for developers to go ahead and use CG for games or is it time to switch completely to real-time? It's up to the developer of course, but I am asking the opinion of the Beyond 3D community as a whole. It seems that real-time is the way to go and that the money saved on CG could be used for more art in a next-gen game.
Just wondering B3D's community thoughts.
It seems increasingly apparent that CG is still being used for many of today's games. A huge chunk of funding that would be better spent on the game still goes to the artists who create the CG. Now in today's generation we are seeing more and more real-time cutscenes for a majority of a game or even the whole of a game. It's fairly easy to differentiate between the 2 as the quality of CG is still exponential levels beyond what current consoles are capable of. But I'm not concerned with this generation.
In the next generation of consoles it's fairly obvious they will have vast amounts of graphical power to tap into. Will it still be feasible for developers to go ahead and use CG for games or is it time to switch completely to real-time? It's up to the developer of course, but I am asking the opinion of the Beyond 3D community as a whole. It seems that real-time is the way to go and that the money saved on CG could be used for more art in a next-gen game.
Just wondering B3D's community thoughts.