CES 2025 Thread (AMD, Intel, Nvidia, and others!)

Kind of wish they would have went into more detail about DLSS4. Generating an extra frame over DLSS3 is neat.. but how about telling us what the input lag is like compared to 40 Series. I wanted to hear more about the neural texture compression as well. :(
 
5080 for $1000. Called it. Prices are on the low end of most predictions. Scalpers rejoice!

125 TFlops implies ~2870Mhz on the 5090.

I’m pretty sure 5070 matching the 4090 is with DLSS4. No way it’s getting there with raw frames
Yea it can only be with DLSS4.
 
$550 for 5070 may explain why AMD scrapped the announcement at the last minute.
Ngl if AMD didn’t have information on pricing and product stack beforehand that’s kinda embarrassing? AMD lost the generation before even announcing a product lol.

Prices are a lot better than I expected but ofc it depends on what actually happens for performance, however if Nvidia’s claims are real I’m glad to see the return of the 70 card beating the previous flagship!
 
Kind of wish they would have went into more detail about DLSS4. Generating an extra frame over DLSS3 is neat.. but how about telling us what the input lag is like compared to 40 Series. I wanted to hear more about the neural texture compression as well. :(
Isn’t it an extra 2 frames? We went from 1:1 ‘real’ to ‘fake’ and now it would be 1:3, three generated frames for every render?
 
Kind of wish they would have went into more detail about DLSS4. Generating an extra frame over DLSS3 is neat.. but how about telling us what the input lag is like compared to 40 Series. I wanted to hear more about the neural texture compression as well. :(
Hopefully if those new frames are generated from the same reference frames as DLSS3 then the latency should be similar. I think that makes sense. It would be silly to predicate generated frames #2 and #3 based on generated frame #1.
 
Nvidia's already put up product pages for some of the things announced with more details -

DLSS 4 - https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/


Reflex 2 - https://www.nvidia.com/en-us/geforce/news/reflex-2-even-lower-latency-gameplay-with-frame-warp/

RTX 5xxx cards and laptops (with internal performance numbers) - https://www.nvidia.com/en-us/geforce/news/rtx-50-series-graphics-cards-gpu-laptop-announcements/
 
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MFG 4x mode must be the 3 generated frames mode. Don't think those charts help me really work out what the real perf increase over the 4090 is. If I get time I might go run lossless scaling in 3 frame gen mode on my 4090 in cp77 and see how the numbers look.
 
MFG 4x mode must be the 3 generated frames mode. Don't think those charts help me really work out what the real perf increase over the 4090 is. If I get time I might go run lossless scaling in 3 frame gen mode on my 4090 in cp77 and see how the numbers look.
Remains to be seen how many of these predicted frames actually gets shown. From these graphs it seems like less than all three I'd say.
 
Has nvidia made their own nanite type system?

"Alan Wake 2 is upgrading its already-incredible engine with our new NVIDIA RTX Mega Geometry technology, in addition to DLSS 4."

edit: It's not a nanite type thing, it's more like RR I guess and trying to optimize a part of the pipeline.

"Alan Wake 2 will be the first game to feature our new NVIDIA RTX Mega Geometry technology. Available on all GeForce RTX graphics cards and laptops, RTX Mega Geometry intelligently clusters and updates complex geometry for ray tracing calculations in real-time, reducing CPU overhead. This improves FPS, and reduces VRAM consumption in heavy ray-traced scenes."

"Accelerate BVH building for cluster-based geometry systems, enabling up to 100x more ray-traced triangles and better performance in heavily ray-traced scenes."

lol having another run at hair I guess.

"And Indiana Jones and the Great Circle™ is adding support for DLSS Multi Frame Generation and Ray Reconstruction, with support for our new RTX Hair technology coming in a future update."
 
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It says a lot about the future of graphics as we continually push the boundaries for more AI generated content. Each model will produce various results. It won't be about comparing frames per second and resolution and graphic settings, you'd be comparing which models you'd prefer to run in the near future.

Everything moving into AI, I didn't think would move this quickly. This is the path forward here for consoles to continue to survive at a lower price point.
 
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