CELLular poll

The CELL project, in its many incarnations, will overall succeed

  • No

    Votes: 0 0.0%
  • Skeptical, wait and see

    Votes: 0 0.0%

  • Total voters
    167
zurich said:
Getting worked up about the semantic differences between 'Skeptical/Lets wait and see' and 'I don't know/Lets wait and see'?

There's not a SEMANTIC difference between "sceptical" and "I don't know/let's wait and see", the two aren't even REMOTELY the same thing! There's a definite and fairly strong negative connotation to sceptical, whereas the other two are NEUTRAL, thus meaning you have TWO out of three possibly choices meaning either basically no or no outright!

Semantic! T-t-t-t!

I DON'T KNOW if it will succeed or not, I would like it to succeed, but I'm not a goddamn soothsayer. I would have liked to vote I don't know, but all I got from you was the negatively spun 'sceptical'. Next time you make a poll, try harder to make a fair range of options, thank you. (And you can skip the petty sniping as well by the way.)

Jesus, someone is a miserable human being.

I believe that remark was uncalled for.


*G*
 
I did at the time say my guess was optimistic, I thought 100 was a little low ...

I dont use any more sophisticated calculations since I would just have to make far too many poorly founded assumptions. As long as Im going to make those I might as well keep it simple.

I dont know the power consumption and size of a fully pipelined scalar 4-vector SIMD core in Sony/IBM's process, or how exactly they scale with clock. I dont know how much cache&memory you need to efficiently divy up conventional computational tasks in game engines. I dont know the cost per area and failure densities they are expecting. I dont know too many things to make anything but a simple guess possible.
 
Aw damnit! I voted wrong then. I thought "skeptical" was the most neutral choice (though, I agree could have been worded better). I don't know enough about it to say "yes" or "no", outright. Therefore I am "wait and see", but I am certainly not doubtful over it.
 
Cell linking up over the net is something that could verywell happen for servers though.
Cell linking over local devices might also be feasable (i.e. PS3 + TV, etc.)

He recalibrated it in the seventies to a doubling every 2 years.
Really? Well, your PS3 assumption would be well ahead of what might be predicted by it then :)

There are still way too many unknowns, though.
 
I think the best implementation of GRID would be for idle PS3's to power online games, though I don't know how some would feel about the bandwidth abuse on monitored broadband.
 
zurich said:
I think the best implementation of GRID would be for idle PS3's to power online games, though I don't know how some would feel about the bandwidth abuse on monitored broadband.
If this happen, I hope for some smart incentives, something like:

-Host a game for a night or a day, get a week or a month of fee-less online-gaming

-Host a cluster rendering session, when Pixar does a new movie Sony would sell Pixar some render-time on the PS3 cell-network, everybody that allow to host the rendering session, is allowed to watch every 60th frame as a sneak preview screensaver, pixar@home :)
 
ChryZ said:
-Host a cluster rendering session, when Pixar does a new movie Sony would sell Pixar some render-time on the PS3 cell-network, everybody that allow to host the rendering session, is allowed to watch every 60th frame as a sneak preview screensaver, pixar@home :)

Think it's a joke? ;) While I post this more tongue-in-cheek than anything else - did you see this?

IBM makes play for 'next-generation Pixar said:
IBM is not just trying to go Hollywood. The computer company hopes to use Threshold as a high-profile showcase for its new on-demand computing initiative. "The techniques we'll use in this will apply to other industries ... such as oil exploration," says Dick Anderson, an IBM general manager.

The on-demand concept, still in development, is an attempt to make computing power a utility, like electric power. When you need more, instead of buying more computers, you'd be able to plug into the Internet and use computers located in other places. The first applications will be in industries that have huge spikes in computing needs.

CG is a perfect example. When rendering complex scenes, a studio needs vastly more computing power than most other times. Threshold will pull from computers at IBM in Poughkeepsie, N.Y. — "not exactly the center of Hollywood," Anderson jokes.

"If we want 10,000 extra characters in a scene, before we might've said we couldn't afford it," Kasanoff says. "Now we can."

Discussed by the allways brilliant B3Ders here:

http://www.beyond3d.com/forum/viewtopic.php?t=7044
 
Back
Top