How is a cel-shaded game actually produced? Is it really 3d or some 2d trick. I'm thinking of it in reference to the upcoming Ubisoft game XIII
previewed here http://www.ugo.com/channels/games/features/ati_pcgames/xiii/
What type of 3d tech is being used? I just basically have know clue as to how it's "technically" being accomplished. Any clues as to what hardware features it would use?
previewed here http://www.ugo.com/channels/games/features/ati_pcgames/xiii/
What type of 3d tech is being used? I just basically have know clue as to how it's "technically" being accomplished. Any clues as to what hardware features it would use?