PC-Engine said:The use of a PC GPU in PS3 is pretty ironic considering Vince kept pushing the idea of a non-PC centric architecture.
How do you know they aimed for a CELL GPU?PC-Engine said:Simply put, SONY was too ambitious with their original CELL CPU goal of 1TFLOPS + CELL GPU for a 2006 release so instead of 1TFLOPS they got 215GFLOPS for the CPU and ditched the CELL GPU which together wasn't good enough to compete with Xbox 360.
Simply put, SONY was too ambitious with their original CELL CPU goal of 1TFLOPS + CELL GPU for a 2006 release so instead of 1TFLOPS they got 215GFLOPS for the CPU and ditched the CELL GPU which together wasn't good enough to compete with Xbox 360.
mckmas8808 said:Simply put, SONY was too ambitious with their original CELL CPU goal of 1TFLOPS + CELL GPU for a 2006 release so instead of 1TFLOPS they got 215GFLOPS for the CPU and ditched the CELL GPU which together wasn't good enough to compete with Xbox 360.
Is being too ambitious a bad thing? I think it was great that Ken and company wanted a processor to obtain a teraflop of data.
nAo said:How do you know they aimed for a CELL GPU?PC-Engine said:Simply put, SONY was too ambitious with their original CELL CPU goal of 1TFLOPS + CELL GPU for a 2006 release so instead of 1TFLOPS they got 215GFLOPS for the CPU and ditched the CELL GPU which together wasn't good enough to compete with Xbox 360.
PC-Engine said:Oh btw london-boy, SONY didn't achieve 1TFLOPS, they achieved 215GFLOPS.
Too bad a CELL based GPU patent has never existed, and there's no patent that talks about a CELL based GPU (there is just a pic with some SPEs attached to a pixel engine that could mean anything, that's all)PC-Engine said:According to the patents.
nAo said:Too bad a CELL based GPU patent has never existed, and there's no patent that talks about a CELL based GPU (there is just a pic with some SPEs attached to a pixel engine that could mean anything, that's all)PC-Engine said:According to the patents.
In fact everything we know for sure from papers and interviews is that CELL was not designed to address problems such as pixel shading or rasterizing.
OH god, since I was the first to found that stuff maybe I remember better than you.PC-Engine said:Pretty selective memory you got there. One word....VISUALIZER......
nAo said:OH god, since I was the first to found that stuff maybe I remember better than you.PC-Engine said:Pretty selective memory you got there. One word....VISUALIZER......
There was no word about 'visualizer' to be CELL based..there was no word about visualizer at all, it was just a name (and in some other patent it's called REALIZER).
How do you know it was CELL based? Link please
Panajev2001a said:1TFLOP by '05 could be integrated graphics level(cheap ass eMachines caliber) for GPUs though, they aren't far off from that number now.
of course... the famous NVFLOPS...
Fact is I do not believe the Rendering core will be as simple as you perceive it... fact is the GPU will be programmable ( you have seen the patent and you know we have 64 Integer Units and 64 FP Units in the Visualizer in addition to the 4 Pixel Engines and the Image Cache )...
Fact is, you are basically saying "well if they had a basically purely software Rasterizer and T&L engine 1 TFLOPS would be e-machines level"...
Of course if you took the current GS even and counted the number of flops for the set-up engine and you rated in a MIPS scale the power of all the rest of the GS's rendering pipeline ( integer pipeline ) you would obtain a very high number... GeForce FX is already over 250 GFLOPS isn't it ?
So, in 1999 they had ready a machine that kicked the living crap of high end PCs in RAW performance and npw in 2005 they ship a console that is as powerfule as a 2005 e-machine ?
nAo said:PC-Engine..are you kidding? I asked you for a proof of your statements, is a personal opinion (even by my dear friend Pana) a proof of what?
You cited patents..well..let us see those patents that are about a CELL based GPU.
So you're not even able to do your homework alone.PC-Engine said:I'm citing the same patent Panajev is citing.
nAo said:So you're not even able to do your homework alone.PC-Engine said:I'm citing the same patent Panajev is citing.
Why don't you link the patent Panajev is talking about?
It would be funny to look at it and to not found anything related to your CELL GPU erotic fantasies.
On the other hand, a processor may comprise the structure of visualizer (VS) 505. As shown in FIG. 5, VS 505 comprises PU 512, DMAC 514 and four APUs, namely, APU 516, APU 518, APU 520 and APU 522. The space within the chip package normally occupied by the other four APUs of a PE is occupied in this case by pixel engine 508, image cache 510 and cathode ray tube controller (CRTC) 504.
Oh well..since everyone believes something..that something should be true!PC-Engine said:Why would I need to find it? The point is I remember it very well and everyone back then was talking about it and it is based on the CELL concept that's enough evidence for me. The patent isn't even in that particular thread so I don't really know which thread it was posted in.