Fafalada said:Erhm - there's no 'theory' here, it's been done this way for the last 5 years on PS2, with a measly 16KB of available memory on VU1.ShootMyMonkey said:In theory, you could create this entirely on the SPE SRAMs and send it off a packet at a time that way, but then footprint becomes the issue. Character packets are small, but not, for instance, terrain packets.
Heck terrain renderers are probably one of the best showcases of this type of processing on VU1, and SPEs are only more capable.
Damn. Faf is like the Lord Elrond of B3D Teach on man!