Got a crazy email from Stainless about another Carmageddon Reincarnation patch. New features and further improved performance. Steam says the update is 6.9GB in size....(!!)
I just pasted most of the email.
Since the last Update in August, the team has continued to work flat out to improve the game’s performance even further and are continuing to deal with issues reported by our community. Update #2 goes live on Steam TODAY and I’ve got a heads-up for you of what it’s got to offer. The short answer – no Tricks, just lots of TREATS! (See what I did there?).
The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.
You may notice that Carmageddon: Reincarnation looks very different from the last update! We have made numerous rendering improvements to give Carmageddon it’s sexy new look.
We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops. Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas.
We’ve been improving the ped audio, they should now sound far more terrified! The peds have been given some attention to sort out some of their dodgy behaviour.
We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps.
Fox ‘n’ Hounds Rules have changed! We’ve tweaked the Fox ‘n’ Hounds rules in regards to Recovery, based on feedback we’ve been getting from the Community on how to make the MP games even more fun!