OpenGL guy
Veteran
Isn't nice that ATi supports standard extensions so well?Chalnoth said:ATI was the initiator of the standard path. They can't help but have their hardware run it well.
Isn't nice that ATi supports standard extensions so well?Chalnoth said:ATI was the initiator of the standard path. They can't help but have their hardware run it well.
Luminescent said:I guess you/we could ask OpenGl guy or someone else from Ati. OpenGl guy, are you there?
The OpenGL Architecture Review Board (ARB), an independent consortium formed in 1992, governs the OpenGL specification. Composed of many of the industry's leading graphics vendors, the ARB defines conformance tests and approves new OpenGL features and extensions. As of June 2002, voting members of the ARB include 3Dlabs, Apple, ATI, Dell Computer, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, Microsoft, SGI, Sun.
The Radeon 9700 Pro has been out for months. I don't know when the extension was adopted, but don't you think nvidia could have adopted it as well considering how much later their part is?Sxotty said:If Nvidia made the standards I am sure they could support them well too. Whoever has a next gen card out first (from ATI, or Nvidia) will define the standard, so it is completely unimpressive from my point of view.
That would be a good assumption, but it doesn't answer my question.Do you OpenGl guy work for ATI?
Oh, I'm just as crazy as the next guyIf you do work for ATI, that is awesome, and I am happy you are not a crazy Zealot, I figured people that worked for one of the companies might be.
If Nvidia made the standards I am sure they could support them well too. Whoever has a next gen card out first (from ATI, or Nvidia) will define the standard, so it is completely unimpressive from my point of view.
The Radeon 9700 Pro has been out for months. I don't know when the extension was adopted, but don't you think nvidia could have adopted it as well considering how much later their part is?
Considering how long it took ATI to get any of its advanced programmability supported, I really don't see how this has any relevance. nVidia's drivers are fully-functional, though they appear to be running at a fraction of the performance that should be there.OpenGL guy said:The Radeon 9700 Pro has been out for months. I don't know when the extension was adopted, but don't you think nvidia could have adopted it as well considering how much later their part is?
The NV30 extension has more features than the ARB_fragment_program extension
Chalnoth said:Considering how long it took ATI to get any of its advanced programmability supported, I really don't see how this has any relevance. nVidia's drivers are fully-functional, though they appear to be running at a fraction of the performance that should be there.
ARB2 was designed by ATI, then accepted by the OpenGL Architecture Review Board after some modifications.Doomtrooper said:Of course it does, It was designed by Nvidia, the ARB2 was designed by the OpenGL Architecture Review Board to be OPEN (you know OpenGL, it's not a proprietary extension to make their hardware look superior, in the end if all the card companies wanted to write their own extensions they very easily could, thats the whole idea to simplify programming on a broad range of hardware (Like DX9)
Now that we're moving into a time when higher-level languages should become the norm, I think that proprietary shader assembly is nothing but a good thing.Humus said:The reason it took time was because ATi didn't want to repeat the NV_register_combiner/ATI_fragment_shader debacle again, so instead of rushing a GL_ATI_ extension to get it supported they made sure to get it standardized. This takes time. Not to mention that the extension is quite complex and most likely takes quite some time to implement. nVidia could start coding on their ARB_fragment_program support at the same time.
Chalnoth said:ARB2 was designed by ATI, then accepted by the OpenGL Architecture Review Board after some modifications.
Chalnoth said:ARB2 was designed by ATI, then accepted by the OpenGL Architecture Review Board after some modifications.Doomtrooper said:Of course it does, It was designed by Nvidia, the ARB2 was designed by the OpenGL Architecture Review Board to be OPEN (you know OpenGL, it's not a proprietary extension to make their hardware look superior, in the end if all the card companies wanted to write their own extensions they very easily could, thats the whole idea to simplify programming on a broad range of hardware (Like DX9)
Now that we're moving into a time when higher-level languages should become the norm, I think that proprietary shader assembly is nothing but a good thing.
jb said:I dont understand:
Now that we're moving into a time when higher-level languages should become the norm, I think that proprietary shader assembly is nothing but a good thing.
How is that a good thing? Any time you have to create a seperate path or do extra work for proprietary "stuff" it does not justify the cost for that "stuff" usally....
Hey now, I've heard you on conference calls (and in person! ). The other day someone said an average talking level is about 75 db... apparently they'd never met DioDio said:Actually most of the people who work for companies tend to be relatively reserved, largely because you want your work to speak for itself and because this industry is far too small to want to make any enemies.
OpenGL_guy is just the loudest
It's a good thing because it allows for the highest-possible performance on various hardware, as well as allowing for possible future hardware improvements.jb said:I dont understand:
Now that we're moving into a time when higher-level languages should become the norm, I think that proprietary shader assembly is nothing but a good thing.
How is that a good thing? Any time you have to create a seperate path or do extra work for proprietary "stuff" it does not justify the cost for that "stuff" usally....