So where's your game? I'd like to try out your amazing game.
Just out of curiosity;
- If people have to 'proove' themselves by making a game before they can question Carmack's opinions on the consoles, shouldn't Carmack 'proove' himself by making a console before he started telling them how to do it?
Did Carmack say what was supposed to be in PS3, instead of Cell?
Sure, the PS3 would require less power without the Cell, but it still needs a CPU.
Emotion Engine might be a good chip, but I believe the time were right to move onto something newer and better (like Cell) for their next Playstation.
Since the software producers have come so far that the hardware manufacturers should make their hardware fit the current software, instead as the other way around as it used to be, I think we shouldn't blame Sony.
I think it must have been Carmack wich sent bad beta-code to Sony, while Microsoft got the good alpha-code. Microsoft offcourse managed to design their Xenon to fit Carmacks code, much better than. While Sony didn't manage to make Cell work as easily on Carmacks code.
Atleast Carmack should be pleased that Sony did something right,
Think how hard it would be to code on Cell if it had been clocked to 4 GHz, or if the coders had to worry about double amount of HDMI ports to code for, as initially planned.. :-/
j/k
Megathreading is probably super and all that... But I find it strange while people in Sega says anyone who coded on PS2 is jumping of joy when coding on PS3, while Carmack does nothing but complain.
It seems like some of the developers no longer need some sort of hardware evolution, they don't need Bluray and it's extra storage space since compression gets better all the time, Cell is too hard to code for, etc. etc.. :-/
If multithreading is hard today, Cell should be a perfect training field, especially if it can reach as large a market as it's two predecessors did.